B20: BriskerGolf: as a five-ball game it is as swift as a standard three-ball, and arguably more fun!
BriskerGolf (BG), as @BG5, a five-ball game, is certainly swifter than a four-ball better-ball game, and quite possibly as swift as an average three-ball. Arguably it is much more fun than either of these classic games!
For the uninitiated, multi-golfer individual match-play BriskerGolf is a fabulously entertaining and competitive format of match-play golf, which may be played as a one-round game, BriskerGolf, by any grouping of golfers, such as BG3, BG4, BG5 & BG6, but is probably at its best when played by a group of five golfers, as in BG5!
Unlike any other comparable multi-golfer individual match-play game, BriskerGolf may also be played as a formal multi-round tournament game, at every level of golf*.
[*Novice to Elite Professional]
BG encapsulates the very best elements of golf: camaraderie, competitiveness, drama, tragedy, comedy, individual athletic skill, business networking, philanthropy and pure luck — on every single hole!
Each hole has a value of one unit (termed a Coin), and a unit, or a consecutive number of units (a Coin Bonanza), can be accrued by a golfer by winning a Hole outright, in match-play competition against every other golfer in his/her group, in one of the following ways:
- By achieving a win at any Hole via the Ultimate Net Birdie rule
- By achieving a win at any Hole via the Ultimate Net Eagle rule
- By achieving a win at the last Hole (normally, but not exclusively the 18th Hole) via the Ultimate Net Par rule
- By achieving a win at the last Hole via the No Net Par rule combined with the Countback rule
If the lowest score on a hole is a tie between any two golfers in a group, the rules that apply are:
- For a Net Bogey Tie in a group: All Fail, All tie**
- For a Net Par Tie in a group: Two Tie, All Tie***
[**Except on the last Hole, in which Penalty scorers are excluded from a Net Bogey Tie, and the Hole is resolved by Countback to the most recent winner of a Hole, in a single round competition, and in a similar Countback method in a multi-game competition or a multi-game, multi-round tournament.]
[***Except on the last Hole, in which the Ultimate Net Par score is the winner!]
In the event of a tie, the unit (Coin) for the hole is never lost to the game, even if the tie is at the 18th Hole. At every hole that is tied, the unit (Coin) or accumulation of consecutive units that are yet-to-be-won (Coin Bonanza) are rolled up, are played for in total on the following Hole, along with the unit for that Hole.
For example, golfers tying the 1st hole play the 2nd hole for two Coins, consisting of the Coin for the 2nd hole plus the Coin from the 1st hole that has yet to be won and has been rolled up.
Similarly golfers tying the 6th, 7th and 8th holes play the 9th hole for four Coins, consisting of the unit for the 9th hole plus the units from the 6th, 7th and 8th holes that have yet to be won, and have been rolled up.
Once a hole has been won outright, either by achieving a singular lowest score (Net Par, Net Birdie, Net Eagle or, for completion, Net Albatross, or by achieving victory via the Ultimate Net Birdie rule, or Ultimate Net Eagle rule, the next hole to be played is always for a single Coin.
The winner of a five-ball individual match play game, BG5, is the golfer that has accrued the most units (Coins) in the round.
The BG rules apply equally to any other grouping of BriskerGolfers, such as BG3, BG4 or BG6.