Skip to content

A STEP FORWARD - THERE’S NO GOING BACK!

Preface

FEET OF CLAY MOMENTS

You may be the greatest golfer in the world, but there will be moments when you demonstrate that you have feet of clay.

Rory unveiled such a moment last year, with his disastrous start at the 2019 British Open. He hooked his first shot just out of bounds. Without his adoring fans his ball may not have been found. However, he could find no rule that gave him relief from his position, and so he had to trudge back to the tee to play another ball, which he promptly hooked almost out of bounds, into deep rough!

He managed to scramble a 4 over par 8, but was so affected by this Feet of Clay Moment that he carded a first round score of 79.

His majestic 65 in round two was tantalisingly one shot too many to save him from The Cut!

Such a chastening experience seemed to inspire Rory, and for the rest of the year he was walking on water, and soon regained his World Number One position!

Worse happened to Jordan! In the 2016 Masters, with a five shot lead going into the back nine, he scored bogey, bogey, quadruple bogey and eventually lost the Masters by three shots!

Nevertheless, he won the British Open the following year, in no small part by a favourable ruling that allowed him a free drop onto the Royal Birkdale practice ground, after over 20 minutes of deliberation!

For the average golfer, many feet of clay moments will be experienced, some of them being valuable learning experiences, similar to Rory's and Jordan's.

----------------------------------------------------------------------------------------------

FEET OF CLAY MOMENTS ELIMINATED

But what if there was a golf game that all but eliminated feet of clay moments? Would that lessen the enjoyment of golf?

For those continually seeking to know their own ultimate breaking point there will always be the standard handicap competitions. Perhaps they may become known as Clay Feet Index tournaments?

======================================================================

US GC 2 (N Carolina)

Introduction

BRISKERGOLF GAINS

For those who believe much more enjoyment is to be gained rather than lost with a virtually clay feet free golf game there is now BriskerGolf!

BriskerGolf gains by creating favourable rulings, via OOBLU rules:

  • No penalty for an Out Of Bounds ball ........OOB
  • No penalty for a Lost ball..............................L
  • No penalty for an Unplayable ball...............U 

BriskerGolf gains by Inclusive rules:

  • Almost All BriskerGolfers are kept in the contest to win or tie a hole, until @Green-Side play begins

 BriskerGolf gains by creating an Inverted Honour System when @Green-Side play begins

  • Nearest to the Pin plays first(or last)1*............................to a Conclusion or a Curtailment
  • Second-Nearest to the Pin plays second........................to a Conclusion or a Curtailment
  • And so on,..................................... until no positive contribution to scoring can be made

[1* Nearest to the Pin may choose to play last, and to appoint the second-nearest to play first.....................who may not pass on the honour!]

BriskerGolf gains by the Gifts2* of @Net-Bogey scores as BACKSTOPS for all BriskerGolfers, eliminating the need to play on to achieve a Net Bogey

 [2* Gifts available to all struggling BriskerGolfers (like Rory & Jordan above) are termed @Given-Net-Bogey 'gimmie' scores]

BriskerGolf gains by encouraging Team Play, via Tied @Net-Par scores and Tied @Given-Net-Bogey scores

  • Two Tie, All Tie at a Hole3*

[3* Only applies to acceptable scores of @Net-Par and @Given-Net-Bogey]

BriskerGolf gains by encouraging Individual Play, especially Masterful scores4* via Brutal Ultimate Score rules:

  • The Ultimate5* Masterful score in a tie TRUMPS the Penultimate Masterful score, with an Antipenultimate Masterful Score also being a losing score, etc, etc
  • BriskerGolfers are encouraged to attack the pin at all times, in the knowledge that an Ultimate Masterful score always is a WINNING score!

[4* @Net-Birdie or @Net-Eagle or @Net-Albatross scores]

[5* An Ultimate score is always a UNIQUE score and the Brutal BG Rule is that in an apparent Masterful score tie the Ultimate Masterful Score always supersedes (i.e. TRUMPS) any other Masterful Scores]

BriskerGolf gains by facilitating FIVE BALL play, hitherto prohibited:

  • Informal magical five-person games between friends or business associates
  • Informal & formal five-person games to establish BriskerGolf credentials6*
  • Formal Multi-Round7* five-person BriskerGolf competitions

[6* (Following Awards of @Exemplary-BriskerGolfer for four-ball BG play), that of BriskerGolf Passport for five-ball BG play]

[7* Including Multi-Course BriskerGolf competitions: Locally, Regionally, Nationally and Internationally, for aficionados with BriskerGolf Passports]

 BriskerGolf gains by enabling Brisker Play8* on any golf course

[ 8* Five Ball BriskerGolf travels at the pace of a standard three-ball game]

BriskerGolf gains by enabling more  golfers to participate in friendly or competitive BriskerGolf games, without the need to segregate one standard of golfer from another on any particular golfing day

BriskerGolf gains by revitalising empty courses, by filling them with players who are proficient at playing BRISKLY!!!

BriskerGolf gains by equalising the game for novice and otherwise inept golfers.......................by nullifying most of their FEET OF CLAY moments in a golf round!

BriskerGolf gains by being an all-inclusive game which motivates would-be golfers to improve their techniques by professional or self-tuition whilst all the while enjoying an exhilerating golf game in friendly or formal BriskerGolf competition.

 ---------------------------------------------------------------------------------------------- 

What is there to lose, apart from an unloved golf ball or two?

======================================================================

BriskerGolf

Imagine .....

Being a Professional Golfer at the 2019 British Open or 2016 US Masters

You have all the advantages afforded to a Pro Golfer:

  • It's almost impossible to lose your ball with the vast numbers of onlookers
  • Often when you discover your ball in the rough it is in a good lie because the grass has previously been trampled down
  • You have a Rules Marshall that you may appeal to if you're in an awkward position
  • You have a Caddy

Yet what Happens when you hit your ball Out Of Bounds and then almost do it again, like Rory?

It's too severe a Penalty that can ruin your British Open prospects at the very first hole!

And what happens when you hit your ball into a Pond, and then immediately do it again, like Jordan?

Again it's too severe a Penalty that can ruin your Masters prospects on just one hole.

======================================================================

Royal Dornoch 2

Envisage .....

A golf game that gives you all the advantages afforded to a Pro Golfer and none of the ruinous disadvantages? 

  • ideally played as a five-ball (all other groupings are also fun!)
  • both a team game and an individual game
  • most ruthlessly abbreviated to @Net-Par scores or better
  • strictly contained by reversing @Green-Side-Etiquette
  • simple to score, by memory of Coins won
  • an inclusive game from tee to green, with generous OOBLU* rules that eliminate most feet of clay moments!!
  • brutally competitive, even more so than Skins!
  • brisker than a Skins game, and comparable in pace to that of a standard three-ball game!
  • full of drama, comedy, camaraderie and networking
  • a pathway to a formal inclusive multi-round, multi-course BriskerGolf game
  • a fabulous party game for six or more golfers (if permitted)

[*See Introduction (above), BriskerGolf in a Nutshell (below), & Note i09 (below)]

======================================================================

US GC 7

CAUTION: Learn the basics of BriskerGolf by playing informal BG 3-ball and BG 4-ball games, and gathering evidence of your competancy in BG, via completion of BG Scorecards & attainment of the award of Exemplary BriskerGolfer, well before launching a request to play in a BG 5-ball game at a BASTION OF GOLF!!

US GC 8

BriskerGolf in a Nutshell

BG has similarities to golf’s most elegant game, Skins.

Skins is at its most delightful when played in a five-ball. The problem is that Skins is an unregulated game, and golf course managers have an intuitive statistical notion of groups of golfers playing together, whatever their golfing skills. This can be expressed generally as:

The greater the size of the golfing group, the slower the pace of play will be.

There are actually a few golf clubs in the world that limit play to two-ball games!

Whereas some very famous and long-standing clubs have a maximum grouping limit of a three-ball game.

The majority of clubs however balance their books by allowing four-ball games and are resigned to the fact that such games will have a negative effect on the desired pace of play on their golf course.

Unfortunately this leads course managers to the conclusion that any five-ball game is a bridge too far!

The author agrees with course managers that an unregulated five-ball game such as Skins has the potential to be too disruptive in terms of pace of play to allow it to be played by the vast majority of golfers.

The forbidden fruit of five-ball golf in the form of Skins remains the province of a few privileged golfers.

Rather than tamper with golf’s greatest social game, Skins, the author has created a strictly regulated game, BriskerGolf, that like Skins is best played in a five-ball, but in contrast to Skins is routinely played at the pace of an average three-ball!

BriskerGolf is very benignly regulated during the whole of @Tee-Side play on a Hole (i.e. from Tee to @Green-Side), which makes it an especially inclusive game for all levels of golfing competency, and ensures that it is played in a sportingly relaxed manner.

The benign beginning of each BriskerGolf Hole is purposely to cushion all golfers, whatever their proficiency, from the many pitfalls of golf from Tee to Green-Side, and to facilitate brisk play!

The genteel @Tee-Side play of BriskerGolf is in sharp contrast to the very brutal and decisive @Green-Side play of BriskerGolf, which is again, in part, to facilitate brisk play, but equally to enhance the possibility of a thrilling conclusion to every Hole!

===================================

BriskerGolf scoring differs from Skins in a multitude of ways. Judge for yourself!  

BG Scoring, Rule 1: the Net Par tie

This BriskerGolf rule mostly mirrors one of Skins rules: a Net Par tie between just two golfers is sufficient to tie a Hole1*, if no other golfers are able to trump this score, but there is a very important last Hole exception1*. The rule on all but the last Hole (whatever last Hole it is deemed to be) is:

  • Two Tie with Net Par, All Tie1* 

[1* Exception at the last Hole: The Net Par Tie rule becomes open to an unlimited number of Net Pars in the contest to win the Hole (in the absence of any superseding Masterful score, such as a Net Birdie or Net Eagle). In this exception the Ultimate Net Par (i.e. the last Net Par scored) in an apparent tie of an unlimited number of Net Pars is deemed to be the Winning score, and all other apparent ties become ghost ties]

In all Holes except the last Hole the Net Par tie rule allows for the value of a win at a Hole, termed a Coin in BriskerGolf (equivalent to a Skin), to be preserved and rolled up, to be played for cumulatively as an @Yet-to-be-won-Coin-or-Coin-Bonanza at the next Hole, together with the Coin for that Hole.

Dramatically, Exception1* above implies that once a Net Par score has been posted at the last Hole it is a certainty that there will be a winner of the last Hole!!!

--------------------------------------------------

BG Scoring, Rule 2: the No Net Par tie and the backstop score compulsory 'gimmie' of a Net Bogey

All BriskerGolfers in a group are Given a backstop score of a Net Bogey at each Hole, known also as a legitimate 'gimmie'. 

Receipt of this legitimate gimmie is dependent on a BriskerGolfer signalling his/her acceptance of the gimmie by picking up his/her ball, following failure to achieve a Net Par score at a Hole.

The rule on every Hole but the last Hole (the 18th, or whatever last Hole it is deemed to be) is the generous BriskerGolf rule:

  • No Net Par, Almost All scores2* Tie

[2Both 'gimmies' and Penalty scores, P, but not the last Hole Penalty score, P18]

A No Net Par tie on any Hole other than the last Hole allows for the value of a win at the Hole, the Coin, to be preserved, and rolled up as an @Yet-to-be-won-Coin or as part of an @Yet-to-be-won-Coin-Bonanza, to be played for cumulatively at the next Hole, together with the Coin for that Hole, in the same way as a Net Par tie.

Similarly, if either Net Par ties or No Net Par ties continue, the value of the @Yet-to-be-won-Coin-Bonanza is rolled up again, to be played for cumulatively at the next Hole, together with the Coin for that Hole, creating a greater Coin Bonanza for the eventual outright winner of a Hole.

Note that BriskerGolfers in receipt of a Penalty score, P, at a Hole receive a two-off-the-next-tee penalty, but are never doubly penalised, and so benefit equally with BriskerGolfers who score legitimate 'gimmies' in a No Net Par tie, on all but the last Hole.

The last Hole Exception3* to Rule 2 ensures a decisive result to a No Net Par finish!

Note that BriskerGolfers in receipt of a Penalty score, P18, at the conclusion of the last Hole are penalised by becoming ineligible to benefit from a No Net Par tie on this Hole, but are never doubly penalised.

[3* Exception at the last Hole for a No Net Par finish:

  • The No Net Par tie rule is open to an unlimited number of legitimate No Net Par scores in the contest to win the last Hole (in the absence of any superseding Net Par score, or Masterful score, such as a Net Birdie score or Net Eagle score)
  • Any BriskerGolfer who has been awarded a Penalty score, P18, on the last Hole4*, is excluded from benefitting from the conclusive resolution of a last Hole No Net Par tie
  • last Hole No Net Par tie is resolved between BriskerGolfers with legitimate 'gimmies', by Countback to the last outright winner of a Hole, who receives both the Coin for the last Hole, and any Yet-to-be-won-Coin-Bonanza from unresolved Holes immediately prior to the last Hole]

[4The last Hole is most commonly the 18th Hole, but may be deemed to be any other Hole by prior agreement, giving rise to last Hole Penalty Hole codes such as P9P12P16, or P21.]

--------------------------------------------------

BG Scoring, Rule 3: the Ultimate Net Sub Par rule

This is a very brutal and decisive rule potentially applicable at the conclusion of any Hole in a BriskerGolf round:

  • The Ultimate Leading Net Sub Par score at a Hole is the outright Winner!!

This rule implies that there is no possibility of a tied Hole in the event of two or more numerically equal Leading Net Sub Par scores!

By definition the Ultimate Leading Net Sub Par score is uniquely the last Leading Net Sub Par score!

Brutally, all other numerically equal Leading Net Sub Par scores are only ghost5* ties. 

[5imaginary ties]

In reality it is always the Ultimate Leading Net Sub Par score that trumps the Penultimate Leading Net Sub Par score in a two-way numeric tie of Masterful scores, with the Penultimate score becoming a ghost tie.

Similarly in a three-way numeric tie of Masterful Leading Net Sub Par scores it is always the Ultimate Leading Net Sub Par score that trumps both the Penultimate Leading Net Sub Par score and the Antipenultimate Leading Net Sub Par score, the latter two scores becoming a ghost ties.

And in any improbable four-way numeric tie the Proantipenultimate Leading Net Sub Par score would also become a ghost tie, as would the Preproantipenultimate Leading Net Sub Par score in a miraculous five-way numeric tie!!

Thus when a BriskerGolfer achieves a Masterful @Leading-Score of a Net Birdie he/she may still be vulnerable to being superseded (trumped) by a second Masterful @Leading-Score of a Net Birdie, and conceivably a second @Leading-Score of a Net  Birdie may still be vulnerable to being superseded (trumped) by a third Masterful @Leading-Score of a Net  Birdie, and so on.

Similarly, when a BriskerGolfer achieves a Masterful @Leading score of a Net Eagle he/she may be vulnerable to being superseded (trumped) by a second Masterful @Leading-Score of a Net Eagle, and so on.

Once a single Masterful score of either Net Birdie, Net Eagle or Net Albatross has been achieved at a Hole it implies that Ultimately the Hole will be won outright

--------------------------------------------------

BG Scoring, Rule 4: the BriskerGolf Green-Side Etiquette rule 

  • Once all active BriskerGolf balls are @Green-Side (i.e. on or near the Green, and not in invasive6* @Tee-Side lies of rough or water, nor in natural7* @Tee-Side lies of any description: fairway, rough, sand or water), then @Green-Side-Etiquette is REVERSED.

[6* & 7See Notes i3 and i5]

  • The nearest to the Pin (on or off the Green) has the honour to play first8*, and must play continuously, to either a conclusion or to a curtailment. Thereafter the second-nearest to the Pin has the honour to play, either to a conclusion or to a curtailment, and so on, until no positive contribution to scoring at the Hole can be made.

[8* Exclusively, the nearest to the Pin may opt to play last rather than first, in which case his/her ball must be flat-marked.]

Now the logic of the Ultimate Net Masterful Sub Par score superseding Penultimate Net Masterful Sub Par score is revealed! In all but one circumstance9* an Ultimate such score will always be achieved at a greater distance from the pin than a Penultimate such score, by virtue of the Green-Side Etiquette rule!

Thus the the degree of difficulty of an Ultimate Net Masterful Sub Par score is most probably greater than that of a Penultimate Net Masterful Sub Par score.

[9*The exclusive option to play last rather than first for the BriskerGolfer nearest to the Pin when all active balls are @Green-Side (i.e. on or close to @Green) is a delightful double-edged sword! There are no gimmie putts in BriskerGolf, other than compulsory gimmies (pick-ups), and so a BriskerGolfer in pole position @Green-Side must weigh up the advantage and disadvantage in playing last rather than first!]

--------------------------------------------------

BG Scoring, Rule 5: the one Penalty rule in BriskerGolf is for slow play

  • either for playing a shot (or shots) that is (are) superfluous to the contest at a Hole, as a result of Masterful play by another BriskerGolfer, and thus in reality simply practising on a Hole, rather than graciously accepting the compulsory gimmie of an @Given-Net-Bogie.
  • or for exceeding Net Par in the number of shots played, at any point on a Hole, either forgetting or ignoring to accept the compulsory gimmie of an @Given-Net-Bogie.

The slow play Penalty, is termed P at the conclusion of Holes 1 to 17, and termed P18 at the conclusion of the last Hole10*, is simply for playing a futile/insignificant shot, which is in effect practising on the course, and therefore time-wasting.

[10* The last Hole is generally the 18th Hole, but it can be any Hole by pre-agreement, such as the 9th, 12th, 16th or 21st Holes, in which cases the last Hole Penalty becomes P9, P12, P16, or P21 respectively].

Reminders:

A BriskerGolfer incurring a Penalty, P, at the conclusion of a Hole, other than the last Hole, is required to play two-off-the-next-tee.

A BriskerGolfer incurring a Penalty at the conclusion of the last Hole, incurs a last Hole Penalty, predominately termed P18, but conceivably termed P9, P12, P16, P21 or any similar descriptive code for a pre-arranged last Hole.

A BriskerGolfer incurring a Penalty, P18, or similar last Hole Penalty, becomes ineligible to benefit from a tie at the last Hole, and its resolution by Countback to the last outright winner of a Hole, who receives the last Hole Coin and possibly a yet-to-be-won Coin Bonanza.

--------------------------------------------------

BG Scoring, Rules 6 & 7: the benign OOBLU11* rules and the Unloved Ball rule respectively

[11*Out Of Bounds, Lost or Unplayable]

Every conceivable setback on the @Tee-Side phase of a Hole is ameliorated by benign OOBLU rules that apply to any errant golf shot at this phase of a Hole.

OOBLU rules work in conjunction with the Unloved Ball rule.

The Unloved Ball rule is particularly apt when a BriskerGolfer senses before addressing his/her ball that it might be in danger of being lost as a result of any of the following:

  • unfavourable weather conditions
  • difficult terrain
  • treacherous hazards
  • temporary loss of self-confidence
  • general absence of necessary technique.

The Unloved Ball rule states that a ball may be substituted for another ball before any stroke in an @Tee-Side area, any number of times, but that a substituted ball must be played at least once before being re-substituted, unless its owner decides to curtail his/her play at a Hole by picking up the ball.

There is no restriction on the quality or quantity of golf balls used or re-used in an @Tee-Side area. However a golf ball may be substituted only once in an @Green-Side area.

It is the responsibility of a BriskerGolfer to verbally identify a newly substituted golf ball to one other BriskerGolfer before playing a shot with it. 

===================================

The three OOBLU rules have similarities:

  • OOB for Out Of Bounds shot: an attempt to retrieve an OOB ball may only be made after a shot is played from a free placement (not drop) of a substitute ball, roughly in line with the trajectory of the OOB shot, at an In Bounds location chosen by the OOB shot maker to be distinctly more distant to the Pin than the OOB ball’s lie. Thereafter a 30 second search for the OOB ball is permissible by its owner alone.
  • L for Lost ball: an attempt to retrieve a Lost ball may not be made after a failed 30 second search unless the unfortunate BriskerGolfer declares his/her acceptance of an @Given-Net-Bogey gimmie (i.e. an irrevocable ball pick-up) and continues his/her search alone. Otherwise the BriskerGolfer must accept a free placement (not drop) of a substitute ball, roughly in line with the trajectory of the Lost ball shot, at an In Bounds location chosen by the Lost ball shot maker to be distinctly more distant to the Pin than the Lost ball lie.
  • U for Unplayable lie: an attempt to retrieve a ball in an Unplayable10* lie may not be made for more than 30 seconds unless the unfortunate BriskerGolfer declares his/her acceptance of an @Given-Net-Bogey gimmie (i.e. an irrevocable ball pick-up). Otherwise the BriskerGolfer must accept a free placement (not drop) of a substitute ball, roughly in line with the trajectory of the ball to the Unplayable lie, at an In Bounds location chosen by the errant shot maker to be distinctly more distant to the Pin than the ball in the Unplayable lie.

[12*Any ball may be declared Unplayable, whether it is lost or found, in-bounds or out-of-bounds, in a water hazard, or in a sand hazard13*].

[13*Special conditions apply for an Unplayable ball in a sand hazard, as described below].

  • Unplayable ball in a sand hazard @Tee-Side: any ball lying in any @Tee-Side sand hazard, natural or invasive, may be deemed to be in an Unplayable lie, and may be freely placed (not dropped) on raked sand, anywhere within the confines of the hazard, such that a BriskerGolfer's stance at address to the ball is also within the hazard's confines, but it may never be marked. This rule continues to apply to a ball that remains in the same @Tee-Side hazard after its owner has executed his/her bunker shot!
  • Unplayable ball in a sand hazard @Green-Side: any ball lying in any @Green-Side sand hazard may be deemed to be in an Unplayable lie, and must be marked with a Tee Peg at its original location, showing the point from which to determine the ball's distance to the pin and thus its order of play @Green-Side, if it should become an active bunker shot when it is its honour to be played. Only at the point of honour to play the ball may it be freely placed14* (not dropped) anywhere within the confines of the hazard, on raked sand, such that a BriskerGolfer's stance at address to the ball is also within the hazard's confines. This freely placed (not dropped) rule continues to apply to a ball that remains in the same @Tee-Side hazard after its owner has executed his/her bunker shot!

[14If a marked ball in an @Green-Side bunker becomes superfluous to the contest at a Hole before it is due to be freely placed (not dropped) then it is possible to make a sporting gesture to the next occupant of the bunker, by leaving the Tee Peg marker in the bunker as a present, rather than waste considerable time in retrieving the Tee Peg and re-raking the bunker.]

===================================

In informal games of BriskerGolf scoring is by memory of Coins won outright.

===================================

For the purpose of proof of brisk progress a double-sided BG Scorecard is available, with an Omniscorecard on one side, showing all the significant scores (wins & Net Par ties), the superseded (i.e. trumped) leading scores and the Penalty scores (either as P or as P1815*).

[15Or, for examples, P9, P12, P16, P21 etc]

On the opposite side is a BriskerGolf scorecard which shows a summary of where Coins have been scored and also where Penalty scores have occurred. NO ties are shown on a BriskerGolf scorecard, whereas an Omniscorecard shows both real (stable & enduring) and imaginary (ghost ties that are trumped scores by virtue of the Ultimate Leading Net Sub Par rule).

Five acceptable scorecards of four-ball BriskerGolf, @BG4, submitted to the Author will earn a golfer the award of Exemplary BriskerGolfer.

A group of five Exemplary BriskerGolfers may apply to a BriskerGolf friendly course, with the support of the Author, to play the magical five-ball BriskerGolf game, @BG5, at the course.

Ten acceptable scorecards of five-ball BriskerGolf submitted to the Author by an Exemplary BriskerGolfer will earn the golfer the award of BriskerGolf Passport.

The awards of Exemplary BriskerGolfer and BriskerGolf Passport are lifetime awards.

A BriskerGolf Passport is needed to enter into multi-round formal BriskerGolf Competitions, either locally, regionally, nationally or internationally. These amazing contests necessitate the use of a BG App, which enables the scoring of limitless numbers of BriskerGolf games worldwide to be organised in real time.

============================================

Woodall Spa 1

informal BriskerGolf

i01  The informal (i) version of BriskerGolf: iBG

This is an amazingly convivial and brisk golf game for three or four friends, which becomes magical when played in a five-ball!

Currently, when five friends meet spontaneously at a golf club they will be prevented from playing together in a five-ball. Course managers cite the possibility of disruptively slow play as the reason to veto such a game.

In terms of pace of play the concern should not be about the number of players in a group. The R&A itself has no restriction on five-ball golf in its rules!

The wonderfully elegant game of Skins is best played in a five-ball, but this is a seismically unregulated game, wholly reliant on the skill and consideration of its players. There is no measure of Skins competency for wary course owners/managers to put their trust in, and so their default position is to prohibit five-ball play in amateur games.

The unpalatable choice for five golfers is either to split into a couple of dissimilar groups of three and two, or to banish one friend and play in a four!!

This is not the British way! Our spirit compels us to reach out to our friends around the world with innovative ideas on all manner of subjects, including golf!

The real problem in golf is that it only takes one naïve and inconsiderate golfer in a standard two-ball, three-ball or four-ball to slow the game down to a dreary procession!

Perversely, playing golf in a five-ball encourages brisker play! Golfers in a five-ball are acutely aware of their collective responsibility to make efficient progress around a golf course, especially once they have been schooled in the art of brisker pace.

With a nod to Skins, the author has created a new game, BriskerGolf, which is at once:

  • ideally played as a five-ball (all other groupings are also fun!)
  • both a team game and an individual game
  • most ruthlessly abbreviated to @Net-Par scores or better
  • strictly contained by reversing @Green-Side-Etiquette
  • simple to score, by memory of Coins won
  • an inclusive game from tee to green, with OOBLU* rules that eliminate most feet of clay moments!!
  • brutally competitive it @Green-Side play, even more so than Skins!
  • brisker than a comparable Skins game!
  • full of drama, comedy, camaraderie and networking
  • a pathway to a formal inclusive multi-round, multi-course BriskerGolf game
  • a fabulous party game for six or more golfers (if permitted)

[*Note i09]

======================================================================

Royal Dornoch 11

informal BriskerGolf

i02 BriskerGolf Nursery Slopes for informal BG Play

Every sport has its nursery slopes and those for BriskerGolfers are the courses where they hone their informal BG play in iBG3 or iBG4 (informal BriskerGolf in three-ball or four-ball games.)

The author is acutely aware of the prohibition of five-ball golf games on the majority of golf courses and urges the adherents of informal or formal BriskerGolf to be equally sensitive, and focus firstly on iBG3 or iBG4, before approaching a golf club with a request to play iBG5.

For the transition to iBG5 it will be necessary to have formal proof  that you understand the principles of BriskerGolf. This can be in the form of one or more completed BriskerGolf scorecards1*, supported by a letter from either the author of BriskerGolf, or his understudy.

[1*BriskerGolf scorecards are two-sided:

  • an Omniscorecard on one side (i.e. everyone's active scores in a iBG3 or iBG4 rounds; and later, iBG5 rounds)
  • a BriskerGolf scorecard on the other side, showing only Penalty scores (for Time-Wasting), and outright wins together with their corresponding Coin or Coin Bonanza scores.]

Note that ties (both stable & unstable) are recorded on an Omniscorecard as significant active scores, even if they ultimately become ghost ties.

In contrast, TIES ARE NOT RECORDED on a BriskerGolf scorecard because they do not signify the acquisition of a Coin or a Coin Bonanza.

======================================================================

St George's Hill 1

informal BriskerGolf

i03 @Tee-Side, the T/G Line and @Green-Side

Every hole may be divided into two unequal sections, major & minor, more or less 95% to 5% respectively, separated by an imaginary division line, the T/G Line:

major section

                                                       @Tee-Side

                                                         @95%

                                                           V

                                             natural @Tee-Side

                                                          V

                                                     @Tee-Side

/////////////////////////////////////////////////////// T/G Line ////////////////////////////////////

minor section

                                                  @Green-Side

                                                      @5%

invasive @Tee-Side           @Green-Side                invasive @Tee-Side

(rough or water)                @Green-Side               (rough or water)

                                                 @Green-Side

                                                      V

invasive @Tee-Side                    V                invasive @Tee-Side

(rough or water)                         V                 (rough or water)

                                   invasive @Tee-Side

                                     (rough or water)

------------------------------------------------------

The T/G Line is an imaginary and approximate Tee-Side/Green-Side dividing line that

crosses the entire width of a hole on manicured grass, rough grass,

and possibly scrub, bushes and trees, without encountering any artificial hazard (sand or water).

------------------------------------------------------ 

The BG rules for a ball in an @Tee-Side lie are equally applicable to an invasive @Tee-Side ball as they are to a natural @Tee-Side ball. It may be freely repositioned (not dropped), but it may never be marked.

(See Note i05)

======================================================================

KM1b with T-G Line

informal BriskerGolf

i04 Two Types of T/G Line

Two types of T/G Line exist:

  • The Natural T/G Line (also known as The Default T/G Line, as above i04, and below i06 )
  • The Regressed T/G Line (as shown in nine photos below)

The Natural T/G Line is an imaginary T/G Line that skirts the front edge of a green and doesn’t encounter any hazards (sand or water) as it crosses the entire width of the hole.

The Regressed T/G Line is an imaginary T/G Line that is regressed from the front edge of a green to a position where it can travel the entire width of the hole without encountering any hazards (sand or water). See Photos on Notes i04 to i13, (excluding i06).

======================================================================

CrudenBay2b with T-G Line

informal BriskerGolf

i05 @Tee-Side exists on BOTH sides of the T/G Line; @Green-Side is exclusively on the minor side of the T/G Line

@Tee-Side is on both the major and minor sides of the T/G Line, being:

  • the whole of the major side of the T/G Line , termed natural @Tee-Side, that extends from the Tee to the T/G Line
  • and any area of rough or water in the @Green-Side area on the minor side of the T/G Line. This is termed the invasive @Tee-Side rough or water area.
  • and any area of land, manicured or not, immediately adjacent to either side of an @Water-Hazard that is within an @Green-Side area (i.e. on the minor side of the T/G Line). This minor side area is also termed an invasive @Tee-Side rough or water area.

The invasive @Tee-Side rough or water areas above are self-contained @Tee-Side regions on the minor side (@Green-Side) section of the T/G Line on a hole.

---------------------------------------------------------

All balls in @Tee-Side areas, either natural or invasive, may be free-repositioned (not dropped) but no @Tee-Side ball may ever be marked.

---------------------------------------------------------

@Green-Side is a well-tended area on the minor side of the T/G Line that includes both @On-Green and most areas that are both @Off-Green and close to @On-Green, specifically:

  • either on manicured grass (excluding cut grass near to an @Water-Hazard)
  • or in raked sand (in any @Sand-Hazard near to @Green and within the minor side of the T/G Line)

---------------------------------------------------------

Reminder: any ball in or near either side of an @Water-Hazard is always an @Tee-Side ball, even if it is within the minor side of the T/G Line, and as such it may be free-repositioned (not dropped) from the hazard1* but may never be marked.

[1Such a free placement must always be at a location that is more distant to the pin than the original lie.]

======================================================================

WSpa90degCCW

informal BriskerGolf

i06 Precedence of @Tee-Side Shots over @Green-Side Shots

All balls lying in @Tee-Side areas, including invasive @Tee-Side areas1*, must be played onto @Green-Side areas before any @Green-Side play can begin.

[1* See Note i03]

======================================================================

NB1b with T-G Line

informal BriskerGolf

i07 Preparation for @Green-Side-Etiquette-Reversal

When all competing balls reach @Green-Side, they must be marked. It is recommended that an @Cube-Marker is used in the specific @Green-Side areas which include:

  • @Green
  • @Manicured-Areas-Near-Green (i.e. in cut grass, excluding any immediate surrounding areas of an @Water-Hazard)

whereas in the other @Green-Side area, namely:

  • @Sand-Hazards-Near-Green

it is strongly recommended that such a ball is marked with a Tee Peg to indicate its original lie in the hazard.

An @Green-Side ball within the confines of a bunker may not be optionally free-repositioned within the confines of the bunker until it is both the honour of a BriskerGolfer to play it, and it is still deemed to be an active ball in the contest for the Hole.

At this moment a BriskerGolfer may retrieve his/her tee peg (or other marker) and free-reposition his/her ball anywhere within the confines of the bunker, in raked sand, such that his/her stance at address to the ball is also within the confines of the bunker.

However if the marked ball in its original sand lie has become an inactive ball in the contest for the Hole before it is the honour of a BriskerGolfer to play it, then the most courteous and brisk sporting action to take is to leave the tee peg marker in the bunker as a present for the next BriskerGolfer that visits it, and emotionally support active contestants at the Hole.

------------------------------------------- 

A ball in an invasive@Tee-Side area, i.e. within the minor sector1* of a Hole may be:

  • either in @Rough
  • or in an @Water-Hazard
  • or in the immediate surrounding area (both Pin-Side and Non-Pin-Side) of an @Water-Hazard

[1* the minor sector is the @Green-Side area of a Hole]

Reminder: no @Tee-Side ball, natural or invasive, may ever be marked2*, and all competing @Tee-Side balls must be played onto @Green-Side before @Green-Side-Etiquette-Reversal comes into play.

[2however, any @Tee-Side ball, natural or invasive, may be free-repositioned]

======================================================================

Cruden Bay 1

informal BriskerGolf

i08 @Green-Side-Etiquette-Reversal

(01)

@Green-Side-Etiquette-Reversal begins when all competing1* golf balls are @Green-Side and precisely marked, ideally with @Cube-Markers and Tee Pegs (the latter to indicate those BriskerGolfers that have shot allowances at the hole, by sticking one peg {= 1shot} or possibly two tee pegs {=2 shots} behind the Cube Marker.)

[1Still active in the contest for the Hole]

(02)

@BG-Green-Side-Etiquette is a reversal of Standard Etiquette.

The BriskerGolfer to play first is the one who is nearest to the pin:

  • either @On-Green (ideally @Cube-Marked {see i3})
  • or @Off-Green, on @Manicured-Grass (ideally @Cube-Marked)
  • or @Off-Green, in @Sand-Hazard (mandatorily Tee Peg marked)

(03)

In the event of a reasonable dispute as to who is the nearer or nearest to the pin this issue must be resolved by drawing straw lots (i.e. strands of grass) from the hand of a disinterested BriskerGolfer or passer-by.

(04)

The BriskerGolfer to play first, has the following options:

  • playing to a conclusion (i.e. until his/her ball is holed)
  • playing to a curtailment (i.e. until his/her ball is picked up before being holed, and either a legitimate @Given-Net-Bogey, or a slow play Penalty, P, or a slow play Penalty, @P182*, is recorded
  • choosing to pass3* the honour to play, and allowing the next nearest to play first!

[2* Penalty disqualification in the event of a tie for slow play (i.e. @Time-Wasting by playing a futile shot) at the Last Hole, (see i14)]

[3* a BriskerGolfer that passes the honour then plays last!]

(05)

The BriskerGolfer initially second-nearest to the pin, when eventually nearest to the pin, has two options:

  • either to play to a conclusion
  • or to play to a curtailment

Note: the former second-nearest BriskerGolfer is NEVER allowed to pass the honour to the former-third nearest BriskerGolfer to play first!

(06)

And so on for the BriskerGolfer next-nearest to the pin, etc.

(07)

Play on a hole is discontinued when no BriskerGolfer can make a positive contribution to scoring on the hole, and the hole is either won or tied.

===============================================================

CrudenBay2b with T-G Line

informal BriskerGolf

i09 iBG inclusive OOBLU rules

(01)

There’s No Turning Back in BriskerGolf!

Forward progress to an approximate @In-Bounds landing area along the flight path of an errant ball must be made with almost every shot1*.

[1*Except in the event of a comically short shot from the tee, such as a complete fluff or a ricochet. See i09.(02).(iii) below]

Provisional balls are not allowed.

(02)

Any OOBLU (Out Of Bounds, Lost or Unplayable) ball, or its substitute ball (by @Ball-Sacrifice) may be free-regressed2* (and placed, not dropped) from:

(i) an Out Of Bounds Landing Area to an improved In Bounds Landing Area, by sportingly retreating in line with the errant shot

(ii) an In Bounds Landing Area to an improved In Bounds Landing Area, by sportingly retreating in line with the errant shot

(iii) the Tee to the (same) Tee, after a comedic shot (fluff or ricochet), by playing two-off-the-tee from a Tee Peg , if necessary using a substituted ball {see @Ball-Sacrifice, Note i09.03}) .

[2*Any free-regressed ball must be sportingly retreated from its original or assumed landing spot to a position that is more distant from the pin than its original or assumed landing spot].

(03)

An @Ball-Sacrifice may be made:

(i) for a Lost ball in an In Bounds landing area by free-retreating3* with a free-substituted ball to an improved In Bounds  landing area determined solely by the Lost ball owner

(ii) for a Lost ball in an Out Of Bounds landing area by free-retreating3* with a free-substituted ball to an improved In Bounds landing area determined solely by the Lost ball owner

[3*Any free-retreating ball must be sportingly retreated from its original or assumed landing spot to a position that is more distant from the pin than its original or assumed landing spot].

(04)

Any ball may be @free-switched between an Unloved & a Treasured ball, or vice versa, after being played at least once. This switch may be done after each stroke if so desired when @Tee-Side, but only once when @Green-Side.

(05)

The @free-retreating rule allows for most @Tee-Side balls to be regressed in line with the errant shot to an improved In Bounds landing area determined solely by the Lost ball owner.

This includes all @Water-Hazard balls, which are always classed as @Tee-Side locations, but excludes all @Sand-Hazard4* balls.

[4* For @Sand-Hazard balls see i09 (07)].

Retrieval of an original water-born ball is permitted only by principal searchers (the ball’s owner and his/her personal caddy) after5* the free-repositioned substitute ball has been played.

[5*unless the ball is in motion downstream, and therefore needs urgent attention]

The retrieval time limit after a shot has been played is 30 seconds. Attempting retrieval beyond this time implies acceptance of an irreversible @Given-Net-Bogey score at the Hole to any principal searcher, or any well-meaning non-principal searcher. 

(06)

The @free-repositioning rule allows for any ball on a hole, excluding @Sand-Hazard6* balls, to be moved directly away from the pin, any distance, and repositioned in an improved lie. A ball may never be free-positioned more than once before it is played!

[6*See (07) below]

(07)

For any @Sand-Hazard ball on a hole, the @free-repositioning rule allows for any such ball to be placed in an improved raked lie, anywhere within the confines of the sand hazard, such that the BriskerGolfer’s stance at address to the ball is also within the confines of the hazard. This rule applies to multiple shots in the same hazard!!

However an @Green-Side, @Sand-Hazard ball must first be marked with a Tee Peg6* in its original lie, and may only be @free-repositioned when it is its owner's honour to play, and it is still an active ball in the contest for a Hole.

[6* See Note i07 above]

------------------------------------------------------------

Inclusive iBG rules ensure that every BriskerGolf shot has a positive outcome.

====================================================================

SGH2b

informal BriskerGolf

i10 Time Constraints on Positive OOBLU Decisions

BriskerGolf requires decisive action from its players, in return for concessions that are designed to keep all its players involved in the game, for the bulk of the time, on every hole. There is a very small window of time, no more than 10 seconds, in which to make an advantageous OOBLU decision, following a BriskerGolfer's arrival at the exact location of an errant ball.

raised hand indicates that an errant ball has been found and an OOBLU decision has been made to free reposition (not drop) the ball along the flight line of the errant shot, at a location that is sportingly and significantly more distant to the pin than the original landing area of the ball. The new location of the ball may be a few centimetres more distant from the pin than its original location, or by necessity it may be a few metres away, or even many metres away!

No raised hand and simply addressing the ball in its original lie is an irreversible decision to eschew an OOBLU advantage and play the ball as it lies.

---------------------------------------------

A ball search following the moment of arrival1* at the approximate location of an errant ball may be made for no more than 30 seconds without reference to an OOBLU decision being made.

Thereafter an irreversible decision to use or eschew an OOBLU advantage must be made.

[1*Moment of arrival at an approximate location of an errant ball begins at the instant that a BriskerGolfer:

  • either parks & vacates his/her buggy/trolly
  • or grounds & releases hold of his/her carry-bag
  • or begins to search in earnest for his/her ball with his/her caddie by gesturing widely with his/her arms (to a breadth of about 2m)]
  • or starts to quarter the ground like a yacht sailor, on foot, towing a trolly, or in a buggy]

Failure to either park, ground, gesture or quarter within 20 seconds of apparent arrival at the approximate location of an errant ball, as determined by an impartial BriskerGolfer, equates to indecision and a limit of a further 10 seconds of search time, before making an allowable OOBLU decision.

If a ball is found within 30 seconds of arrival at its approximate location, or a decision is made to play a substitute ball within that period, there is a further 10 seconds of OOBLU decision time to consider free-repositioning of the ball (i.e. 40 seconds of decision time in total).

Vacillation beyond 40 seconds from the moment of arrival1* (above) implies acceptance of the irreversible gift of an @Given-Net-Bogey. All non-vacillating BriskerGolfers must desert the vacillator within this same 40 seconds in favour of pursuing of their own game, otherwise they too must accept the irreversible gift of an @Given-Net-Bogey.

======================================================================

SGH1b with T-G Line

informal BriskerGolf

i11 informal BG Coin scoring, by Memory

Each hole in BriskerGolf represents either a notional Coin, or an accumulation of such yet-to-be-won Coins (a Coin Bonanza!)

The primary aim of a BriskerGolfer at each hole is to win it outright and thereby gain a Coin or Coin Bonanza, which is a permanent acquisition.

The secondary aim of a BriskerGolfer at each hole is to tie it, which will at very least preserve a Coin or Coin Bonanza as a yet-to-be-won Coin Bonus at the very next Hole, but may often be equivalent to winning the Hole!

There are five types of tie at a hole:

Type 1: A poor score tie (excluding the last Hole), in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given a Backstop Score of either an @Given-Net-Bogey 'gimmie'1*, or possibly a Penalty, P, the rule being:

  • No Net Par, All Tie2*.

[1Net Bogie is the only legitimate 'gimmie' allowed in BriskerGolf]

[2* Excluding the last Hole, where a Type 2 rule applies]

-------------------------------------------------------

Type 2: A poor score tie at the last Hole, in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given a Backstop Score of an @Given-Net-Bogey 'gimmie', or possibly a Penalty, P182*, the rule being:

  • No Net Par, All 'Gimmies' 3* Tie

[2* A Penalty score for slow play at the last Hole is generally termed a P18, but equally if a Briskergolf game is terminated at another hole, by prior agreement, then it could be termed P9, P12, P16 or P21, to signify termination at the 9th, 12th, 16th or 21st holes.]

[3* A last Hole Penalty score, generally P18, excludes an errant BriskerGolfer from potentially benefitting from a tie at the last Hole, which is resolved by Countback to the last Hole won outright by a BriskerGolfer.]

-------------------------------------------------------

Type 3: An @Net-Par score tie (excluding the last Hole), in which two BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:

  • Two Tie, All Tie

-------------------------------------------------------

Type 4: An @Net-Par score tie at the last Hole, in which two or more BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:

  • Two or more Tie, The Ultimate Net Par score is the WINNER!!!

[4*A Type 4 tie is always brutally untied instantly (i.e. simultaneously resolved to a single winner and one or more ghost ties) by the Ultimate Net Par score Trumping all the other Net Par scores.]

-------------------------------------------------------

Type 5: An @Net-Sub-Par score tie, in which two or more BriskerGolfers achieve equal Net-Sub-Par scores, most commonly Net Birdie scores, but possibly Net Eagle scores, or, however unlikely, Net Albatross scores.

A Type 5 tie is always brutally untied instantly (i.e. simultaneously resolved to a single winner and one or more ghost ties) by the following rule:

  • The Ultimate Tying Net-Sub-Par score TRUMPS all other Net-Sub-Par scores!

-------------------------------------------------------

-------------------------------------------------------

A Coin can never be extinguished (i.e. lost to the game of BriskerGolf) and so there are always 18 Coins to play for in an 18 hole game of BriskerGolf.  

Type 1 , Type 2 or Type 3 Tie as above conserves the Coin or Coin Bonanza at the conclusion of a Hole, and creates a roll-over contest at the next hole for the @Yet-to-be-won-Coin-or-Coin-Bonanza plus the Coin for the next hole.

Type 4 or Type 5 Tie brutally unties an imaginary tie instantly, by creating an Ultimate Winner in a tie of two or more equal Acceptable Net Par scores, or two or more equal Masterful scores (e.g. two Net Birdie scores) and creating one or more Ghost Ties at the conclusion of the Hole!**

[**See also Note i23]

======================================================================

RPark2b with T-G Line

informal BriskerGolf

i12 WHS (World Handicap System)

Martin Slumbers, Chief Executive of the R&A:

“Our hope is that the launch of the WHS will be a catalyst for change; signalling the start of a new era of golfer engagement, being inclusive by embracing all golfers, whatever their level of ability, and broadening its appeal to a much wider audience.”

Mike Davis, CEO of the USGA:

“It is one of the many ways we are investing in golf’s future, to strengthen and foster growth of the entire game for years to come.”

The aspirations of both the R&A and USPGA are clear. The WHS is intended to usher in a more inclusive era of golf, and in doing so foster growth in the entire game.

BriskerGolf is entirely supportive of WHS and its creators.

All BriskerGolfers play to their full WHS handicaps in a BG game

======================================================================

RPark1b

informal BriskerGolf

i13 Three Types of Scores in BriskerGolf

  • Unacceptable [@Time-Wasting scores, equating to an @Two-off-the-next-tee Penalty]
  • Acceptable [@Net-Par and @Given-Net-Bogey 'gimme' scores]
  • Masterful [@Net-Birdie, @Net-Eagle & @Net-Albatross scores]

======================================================================

SGH2b

informal BriskerGolf

i14 Unacceptable Score

This is a score that results in an @Time-Wasting penalty, termed a Penalty, P, of @Two-off-the-next-tee, on any Hole other than the last Hole, normally the 18th, at which the Penalty is P18*.

[**Whilst the default last Hole is the 18th, by pre-match agreement the last Hole may be any ordinal number, such as 6th, 9th, 11th, 14th, 21st or 36th, in which cases the last Hole Penalty would be termed P6P9P11P14P21, or P36 respectively]

An @Time-Wasting penalty on the last Hole, normally termed a P18, is a disqualification from a potential benefit from the resolution of a tie at the last Hole.

A legitimate tie at the last Hole implies a potential benefit of a Coin win or Coin Bonanza for the BriskerGolfer who was the last outright winner of a Hole, as determined by @Countback.

An Unacceptable Score is any futile Net Score posted on a Hole!

  • Posting an actual Net Bogey (or worse!) is always a futile Net Score, and is therefore an Unacceptable Score
  • Posting a Net Par is a futile Net Score if a Masterful Net Score (of Net Birdie, Net Eagle or Net Albatross) has already been posted.
  • Posting a Masterful Net Birdie Score is a futile Net Score if a Masterful Net Eagle Score or Net Albatross Score has already been posted.
  • Posting a Masterful Net Eagle Score is a futile Net Score if a Masterful Net Albatross Score has already been posted.

BriskerGolfers can avoid posting an Unacceptable score at a disastrous hole by curtailing their play at the hole (i.e. picking up) rather than playing on when it becomes apparent that posting a significant score has become an impossibility.

======================================================================

informal BriskerGolf

i15 Recording an Unacceptable Score

An erroneous score, unlike legitimate capitulation (a legal gimmie), must be recorded precisely, because it invariably involves time wasting practice on the course.

In every such tardy occasion it is the Gross score of an errant BriskerGolfer, whether it be a curtailed score, such as 3. or 4. or 5. or worse, or a concluded score, such as 345or more, that must be recorded.

The resultant Net Score is either P , or much less frequently, P18, and is written on an Omniscorecard as in the following examples:

Gross / Net    Gross / Net    Gross / Net    Gross / Net   Gross / Net    Gross / Net    Gross / Net    Gross / Net

       3. / P              4. / P                5./ P                 6. / P                 3 / P                 4 / P                  5 / P                 6 / P

Gross / Net    Gross / Net    Gross / Net    Gross / Net   Gross / Net    Gross / Net    Gross / Net    Gross / Net

       3. / P18        4. / P18            5./ P18              6. / P18            3 / P18            4 / P18              5 / P18             6 / P18

This is a score that results in an @Time-Wasting penalty, termed P, of @Two-off-the-next-tee, except at the conclusion of the last hole.

An @Time-Wasting penalty on the last Hole, normally the 18th Hole, is termed P18, and is a disqualification from a benefit if there is a tie at the last hole.

A legitimate tie at the last hole implies a potential benefit of a Coin win or Coin Bonanza for the BriskerGolfer who was the last outright winner of a hole, as determined by @Countback.

An Unacceptable Score is any futile Net Score posted on a hole!

  • Posting an actual Net Bogey (or worse!) is always a futile Net Score, and is therefore an Unacceptable Score
  • Posting a Net Par is a futile Net Score if a Masterful Net Score (of Net Birdie, Net Eagle or Net Albatross) has already been posted.
  • Posting a Masterful Net Birdie Score is a futile Net Score if a Masterful Net Eagle Score or Net Albatross Score has already been posted.
  • Posting a Masterful Net Eagle Score is a futile Net Score if a Masterful Net Albatross Score has already been posted.

BriskerGolfers can avoid posting an Unacceptable score at a disastrous hole by curtailing their play at the hole (i.e. picking up) rather than playing on when it becomes apparent that posting a significant score has become an impossibility.

======================================================================

US GC 7

informal BriskerGolf

i16 An Acceptable Score may be an appropriately used backstop score, termed an @Given-Net-Bogey (i.e. a legitimate 'gimmie').

To achieve a backstop score it is always necessary to curtail play at a hole.

It is never permissible to play on, to actively reach the backstop score! It is a passive score that is automatically achieved by BriskerGolfers who curtail their play appropriately.

When a BriskerGolfer has just failed to achieve a provisional or conclusive winning score, or a provisional or conclusive tying score at a hole, it is necessary to accept a passive backstop score of an @Given-Net-Bogey 'gimmie' to avoid an @Time-Wasting penalty @P, or @P18, (see Note i14).

Whatever the potential score of a BriskerGolfer - Net Par, Net Birdie or even Net Eagle - if it becomes necessary to curtail play because it is futile to continue to a conclusion, the resultant curtailed passive Acceptable Score is always equivalent to an @Given-Net-Bogey, 'gimmie' and is signified on a scorecard as:

  • Gross Score / Net Score  =>    /       (i.e.  BLANK  /   BLANK)

Note:

superseded score, of either an Acceptable Net Par score, or a Masterful Net Birdie, Net Eagle or even Net Albatross score, is always equivalent to an @Given-Net-Bogey score, and is always1* signified on a scorecard as the actual Gross and Net scores, enclosed in Parentheses, as in the examples below:

  • Gross Score / Net Score  on a Par 3 =>   (4/ (3)
  • Gross Score / Net Score  on a Par 3 =>   (3/ (3)
  • Gross Score / Net Score  on a Par 4 =>   (5/ (4)
  • Gross Score / Net Score  on a Par 4 =>   (4/ (4)
  • Gross Score / Net Score  on a Par 5 =>   (6/ (5)
  • Gross Score / Net Score  on a Par 5 =>   (5/ (5)

and, less commonly:

  • Gross Score / Net Score  on a Par 3 =>   (3/ (2)
  • Gross Score / Net Score  on a Par 3 =>   (2/ (2)
  • Gross Score / Net Score  on a Par 4 =>   (5/ (4)
  • Gross Score / Net Score  on a Par 4 =>   (4/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (6/ (4)
  • Gross Score / Net Score  on a Par 5 =>   (5/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (4)/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (3/ (3)

[1*A superseded score is always recorded. On a cardboard Omniscorecard the once @Leading-Score details, both Gross and Net, are physically enclosed in parentheses as in the above examples, whereas on an electronic Omniscorecard the Gross and Net former @Leading-Score details are automatically enclosed in parentheses]

======================================================================

Royal Dornoch 22

informal BriskerGolf

i17 The moment an unattainable Masterful Net Birdie, Net Eagle or Net Albatross score has already been posted by a rival BriskerGolfer, it is never Acceptable to play on.

A BriskerGolfer can always achieve an Acceptable score, no matter what disaster or defeat unfolds at a hole, by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally a 'gimmie') by a well-timed Curtailment (ball pick-up) of his/her live score.

It is permissible but inadvisable to record a legal pick-up as a Gross and Net score, each followed by a period (full stop in English).

Such scores are always equivalent to @Given-Net-Bogey scores, and are signified on a scorecard enclosed in Parentheses, implying NULL scores, as in the examples below:

  • Gross Score / Net Score  on a Par 3 =>   (4./ (3.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 3 =>   (3./ (3.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (5./ (4.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (4./ (4.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (6./ (5.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (5./ (5.) scoring curtailed because Net Par is unachievable

and:

  • Gross Score / Net Score  on a Par 3 =>   (3./ (2.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 3 =>   (2./ (2.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (5./ (3.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (4./ (3.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (6./ (4.) scoring curtailed because Net Birdie is unachievable

and:

  • Gross Score / Net Score  on a Par 5 =>   (5./ (3.) scoring curtailed because Net Eagle is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (4./ (3.) scoring curtailed because Net Eagle is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (3./ (3.) scoring curtailed because Net Eagle is unachievable

etc.

---------------------------------------------------

All the above scores are legitimate but are inadvisable because they can all be resolved to:

  • Gross Score / Net Score on a Par =>    /    (BLANKS on both Gross Net imply scoring legitimately curtailed)

For clarity and efficiency this latter method of recording legal pick-ups is preferred.

On a physical (i.e.cardboard) Omniscorecard it is always the preferred option, and on an electronic Omniscorecard it is the default option.

======================================================================

informal BriskerGolf

i18 Continuing to play when all is lost, is tantamount to practising on the course, and equates to time wasting and is therefore a Penalty, or P18 (see i14 above).

There are four possible reasons to curtail play at a Hole:

  • You are unable to score the net par of the Hole
  • You are unable to achieve an ultimate net birdie score against a Masterful competitor
  • You are unable to achieve an ultimate net eagle score against a Masterful competitor 
  • You are unable to achieve an ultimate net albatross score against a Masterful competitor

The moment it becomes Unacceptable to play on, because the chance of achieving a significant score at a Hole has been extinguished, whether it be the chance of net par, ultimate net birdie, ultimate net eagle or ultimate net albatross, a BriskerGolfer may always achieve an Acceptable 'gimmie' score, no matter what disaster or defeat unfolds at a hole, by a well-timed legal Curtailment (ball pick-up) of his/her live score.

Such acquiescence implies acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally termed a 'gimmie') and is indicated on an Omniscorecard in one of three ways:

  • Gross score /  Net score  =>      /             [i.e. BLANK /  BLANK , the preferred option]
  • Gross score /  Net score  =>    -   -     [i.e. BLANK /  BLANK , the NULL option]
  • Gross score /  Net score  =>  (figure./ (figure.)     [the literal option]

The NULL legal pick-up option shows the Gross and Net scores as dashes, indicating submission.

The literal legal pick-up option shows the actual Gross and Net scores, each followed by a period (full stop in English), to show curtailment of scoring, with each curtailed score figure enclosed in parentheses.

The preferred option of indicating acquiescence on a Hole is the clearest indicator of an @Given-Net-Bogey score on a physical (i.e. cardboard) Omniscorecard.

Whichever of the three forms of notation inputted into an electronic Omniscorecard its default interpretation will be the preferred option.

The significance of an @Given-Net-Bogey ('gimmie') is that it is not a Penalty score!

======================================================================

Royal Dornoch 15

informal BriskerGolf

i19 An Acceptable Score may be achieved after just failing to achieve an attainable Masterful Net Birdie, Net Eagle or Net Albatross score, to match the one that has already been posted by a rival BriskerGolfer.

A BriskerGolfer achieves such an Acceptable score by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (i.e. a 'gimmie') by well-timed Curtailment (ball pick-up) of his/her live score, however promising it may be.

======================================================================

Royal Dornoch 2

informal BriskerGolf

i20 Examples of Acceptable Scores:

01

  • failure to achieve an @Net-Par score, for a provisional or conclusive win or tie
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey ( i.e. a 'gimmie') score.

02

  • failure to achieve an @Net-Birdie score, when an @Net-Birdie score has already been posted
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

03

  • failure to achieve an @Net-Eagle score, when an @Net-Eagle score has already been posted
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

04

  • failure to achieve an @Net-Albatross score, when an @Net-Albatross score has already been posted!
  • Thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

--------------------------------------------------------

 [1*Note that an @Given-Net-Bogey score may often be a potential @Better-Than-Net-Bogey score, but this is irrelevant if it has become an @Losing-Score]

======================================================================

US GC 8

informal BriskerGolf

i21 The Two-Part passive No Net Par Acceptable tie Rule

Part One

With the exception of the last Hole1*, a passive No Net Par Acceptable tie at a hole occurs when every BriskerGolfer fails to achieve an @Net-Par score at a hole:

  • either by legitimately and appropriately curtailing his/her play and achieving an @Given-Net-Bogey ('gimmie') score
  • or by illegitimately and ignominiously achieving a Penalty score, P, implyingtwo-off-the-next-tee penalty

An errant BriskerGolfer is never doubly penalised for illegal scoring and therefore benefits from the conservation of a Coin or Coin Bonanza exactly as his/her error-free fellow BriskerGolfers.

 The passive No Net Par Acceptable tie Rule, Part One, is complete in its application to all Holes except the last Hole:

  • No Net Par, All Tie1* 

[1* With the exception of the last Hole]

----------------------------------------------

Part Two

passive No Net Par Acceptable tie occurs at the last Hole in the event of every BriskerGolfer failing to achieve an @Net-Par score at this Hole.

Only BriskerGolfers posting legitimate passive gimmie scores (i.e Given @Net-Bogey scores) are eligible to benefit from the resolution of the yet-to-be-won-Coin-or Coin-Bonanza at the conclusion of the last Hole, by Countback to the last outright winner of a Hole.

A tardy BriskerGolfer at the last Hole that receives a Penalty, usually termed P18, is ineligible to benefit from a tie at the last Hole. This is his/her unique Penalty.

The second part of the Two-Part passive No Net Par Acceptable tie Rule applies to the last Hole in circumstances of weaker scoring:

  • No Net Par, All Tie2* 

[2* With the exception of the last Hole, which is resolved by Countback to the last outright winner of a Hole.3*]

[3* If by some miracle every member of a group of BriskerGolfers posts a P18 (penalty) score at the very last Hole, (i.e. all post illegitimate and unacceptable scores), then the Hole is to be decided by drawing straws (grass strands), when the contrary group has vacated the 18th Hole, with the winner receiving the Coin representing the 18th Hole, and any other Coin Bonanza that has accumulated at the last Hole. ]

-----------------------------------------------------------

Brisker play is a team effort and to post a Penalty score is an @Time-Wasting offence that has a negative effect on the team’s brisk performance.

-----------------------------------------------------------

Note: an @P score used to be a Penalty of three-off-the-next-tee (as noted in the formal scorecards of Graphics 1, 2, 3 and 4 below i22 ), but on reflection, as of 20 Mar'20, the severity of an @P score has been reduced to a Penalty of two-off-the-next-tee. Formal scorecard notation will eventually be changed. 

======================================================================

US GC 7

informal BriskerGolf

i22 The Two-Part active Net Par Acceptable tie Rule

Part One

With the exception of the last Hole, an active Acceptable Net Par tie at a hole occurs when two BriskerGolfers achieve an Acceptable Net Par score at a Hole, and no Masterful score1* supersedes these scores.

[1* No Net Birdie, Net Eagle or Net Albatross]

The Part One Rule is typically applicable to Holes 1 to 17, in an 18 Hole game:

  • Two Tie, All Tie2 (with two active @Net-Par scores)

[2With the exception of the last Hole]

------------------------------------------------------------

Part Two

The competition at the last Hole intensifies by virtue of variations from the Part One Rule on active Acceptable Net Par ties:

  • Exclusively at the last Hole there is no limit to the number of Net Par scores that may be posted3* 
  • The Ultimate Net Par score at the last Hole is the winner3*

[3* in the event that there is no Masterful score posted that supersedes a Net Par score.]

When two or more BriskerGolfers achieve a Net Par score at the last Hole:

  • It is either a winning Net Par score or a losing Net Par score (a ghost tie), but NEVER a tying Net Par score, by virtue of the Ultimate Net Par score Rule at the last Hole

Once a Net Par score is achieved at the last Hole it is a certainty that there will be an outright winner of the Hole!

An outright Net Par win may be: 

  • either a single Net Par score4* 
  • or the Ultimate Net Par score from two, three, four or five Net Par scores4*

[4* if no Masterful score supersedes a Net Par score.]

======================================================================

BriskerGolf

informal BriskerGolf

i23 Masterful score

The first Masterful Net Score of either Birdie, Eagle or Albatross on a hole is always termed:

  • The Ultimate Net Masterful Score

A single winning Masterful score is provisionally or unconditionally termed:

  • either The Ultimate @Net-Birdie
  • or The Ultimate @Net-Eagle
  • or The Ultimate @Net-Albatross

-------------------------------------------------

The Masterful Net Score rule is twofold:

  • The Ultimate Leading Net Masterful Score wins
  • The Ultimate Tying Net Masterful Score wins

-------------------------------------------------

This implies that it is not possible to tie a hole with a Masterful score!

-------------------------------------------------

The Ultimate Masterful score is uniquely and brutally the last winning or tying Masterful score to be made on a hole.

A second equal Masterful score that apparently ties a hole in fact counts as a win because it is uniquely:

  • the Ultimate Masterful score!

-------------------------------------------------

The first Masterful score of two equal Masterful scores becomes:

  • the Penultimate Masterful score, and only an imaginary tie (i.e. a ghost tie)

Brutally, the Ultimate Masterful score that ties a hole always supersedes (trumps) the Penultimate Masterful score!

-------------------------------------------------

Similarly a third equal Masterful score that apparently ties a hole in fact counts as a win because it is uniquely the Ultimate Masterful score!

The second Masterful score of the three equal Masterful scores becomes:

  • the Penultimate Masterful score, and only an imaginary tie (i.e. a ghost tie)

and the first Masterful score of the three equal Masterful scores becomes:

  • the Antipenultimate Masterful score, and also only an imaginary tie (& also a ghost tie)

Again, brutally, the Ultimate Masterful score always supersedes (trumps) the Penultimate Masterful score, and the Antipenultimate Masterful score!

-------------------------------------------------

And so on, for a highly unlikely fourth equal Masterful score that apparently ties with the first, second and third Masterful scores, but in fact is uniquely the Ultimate Masterful score!

-------------------------------------------------

The extremely exclusive ‘Preantipenultimate & Propreantipenultimate Masterful score club’ awaits its first unlucky member.

-------------------------------------------------

The Brutal Masterful Score rule incentivises all BriskerGolfers to attack the Pin.

======================================================================

US GC 4

informal BriskerGolf

i24 Masterful Scores [@Net-Birdie, @Net-Eagle & @Net-Albatross scores]

Examples in formal scorecards

Graphic 01: Ganton, showing five wins with @Ultimate-Net-Birdies

Graphic 02: Wentworth, showing six wins with @Ultimate-Net-Birdies and two wins with @Ultimate-Net-Eagles

Graphic 03: Royal Dornoch, showing four wins with @Ultimate-Net-Birdies

Graphic 04: St George's Hill, showing four wins with @Ultimate-Net-Birdies

Former @Ultimate-Net-Scores are shown as @Losing-Net-Masterful-Scores in Parenteses, in the form:

  • (Gross score)  (Net score)     e.g. (4)/(3), (2)/(2), (5)/(4)

======================================================================

Graphic 01: Ganton GC Omniscorecard

Graphic 08 Omni Ganton on 21 Oct19
Royal Dornoch 21

Graphic 02: Wentworth GC Omniscorecard

Graphic 09 Omni Wentworth on 21 Oct19
Woodall Spa 1

Graphic 03: Royal Dornoch GC Omniscorecard

G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19
Royal Dornoch 1

Graphic 04: St Goerge's Hill GC Omniscorecard

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

informal BriskerGolf

i25 The Brutal Ultimate Masterful Score rule (i23) creates a knife-edge opportunity for attacking BriskerGolfers to snatch victory on a hole by being adventurous!

======================================================================

Royal Dornoch 9

informal BriskerGolf

i26 Choosing NOT to take advantage of OOBLU Rules

If a BriskerGolfer does not find his/her ball within 30 seconds of his/her arrival at its approximate location he/she may choose to continue the search for the ball, rather than use @Ball-Sacrifice to continue the contest for the hole, without penalty.

In this situation the unlucky yet decisive BriskerGolfer is awarded an irreversible @Given-Net-Bogey gimmie and must continue his/her ball search alone (or accompanied by his/her caddie).

Any well-meaning fellow competitor continuing to help in the ball search beyond the 30 second time limit is also awarded an irreversible @Given-Net-Bogey gimmie and may continue his/her altruistic ball search together with his/her personal caddie, in all probability along with his lifelong friend/close relative/ill-starred BriskerGolf competitor.

Loaning your personal caddy to continue such an extended ball search is not permitted. This also causes a kindly BriskerGolfer who has omitted to discourage his caddy from engaging in such an extended search to be awarded an irreversible @Given-Net-Bogey gimmie.

[Achieving an @Given-Net-Bogey gimmie implies instant curtailment of scoring on a hole].

======================================================================

US GC 2 (N Carolina)

informal BriskerGolf

i27 Honour to play from the Tee for @Given-Net-Bogey 'gimmie' recipients & Penalty score, P, recipients

The first @Given-Net-Bogey recipient goes last from the Tee, the second @Given-Net-Bogey recipient goes second-last, and so on.1*

[1Unless there are one or more Penalty score recipients, in which case the first Penalty score, P, recipient goes last from the Tee, the second Penalty score, P, recipient goes second-last, and so on. 

The first @Given-Net-Bogey recipient then goes after the last Penalty score, P, recipient, and so on.]

======================================================================

US GC 1

informal BriskerGolf

i28 A tie for the honour to play first from a Tee

For any pair, trio, quartet, quintet etc of tied BriskerGolfers, the honour to play first, second, third and so on, from a Tee must be decided by drawing straw lots, i.e. strands of grass, ideally from the hand of a disinterested BriskerGolfer or passer-by, with the shorter or shortest straw having the honour, and, if necessary, the second-shortest straw having the second-honour, and so on.

======================================================================

Royal Dornoch 7

informal BriskerGolf

i29 Marking an @Green-Side Ball precisely with an @Cube-Marker or, in raked sand, with a Tee Peg

On arrival at any @Green-Side location a ball must be marked precisely, ideally with an @Cube-Marker, except in the circumstance of an @Green-Side ball being within the confines of a bunker.

--------------------------------------------------------

An @Cube-Marker is a small monochrome cube, with faces clearly numbered (or spotted) 1, 2, 3, 4, 5, & 6.

Dice with chamfered edges from a decent board game such as backgammon will suffice as @Cube-Markers.

In gales or a dice drought a standard marker placed at the non-pin side of a ball is sufficiently accurate for sporting BriskerGolfers.

--------------------------------------------------------

The advantage of using a die for ball marking is that it can be placed in such a way as to both mark a ball accurately and to communicate to all BriskerGolfers the current gross score of a player on his/her arrival @Green-Side.

--------------------------------------------------------

The uppermost face of a die should represent the current gross score of a BriskerGolfer on his/her arrival @Green-Side.

--------------------------------------------------------

A single vertical edge of a die should be positioned tangentially to the non-pin side surface of a ball as an accurate marker in the following @Green-Side locations, namely:

  • @On-Green
  • @Near-Green-on-manicured-grass1*

[1* Excluding any area within @Green-Side surrounding either side of an @Water-Hazardwhich is always classed as invasive @Tee-Side even when close to @Green, and whilst such an @Tee-Side ball in or close to an @Water-Hazard may be retreated from it, and then repositioned, it may never be marked (OOBLU rule)]

--------------------------------------------------------

It is mandatory for a Tee Peg to be used to mark a ball's initial position in any @Green-Side Sand Hazard  

--------------------------------------------------------

The net score of a BriskerGolfer on reaching @Green-Side should also be indicated by placing one, two or even three tee pegs2* at the non-pin side of the @Cube-Marker to indicate receipt of shot/shots allowance at a hole.

[2* No tee peg = no shot allowance; one tee peg = one shot allowance; and so on].

--------------------------------------------------------

It is not necessary to mark an @Green-Side a ball once @Green-Side play of the ball is in progress.

@Green-Side-Etiquette requires continuous play from the BriskerGolfer who has the honour to play, either to a conclusion (i.e. holing out the ball) or a curtailment (i.e. picking up the ball). 

Very brief marking and replacement of a ball is permissible when @On-Green, as is the current norm in professional and serious amateur games, but lower echelon BriskerGolfers must be mindful not to break the flow of their @Green-Side play once it begins, with unnecessary ball-marking routines!

-----------------------------------------------------

Reminders:

(01) An @Rough ball is always an @Tee-Side ball and must never be a marked ball, even it is re-placed on a manicured position determined by adherence to OOBLU rules.

(02) Equally an @Water-Hazard ball is always an @Tee-Side ball and will never be a marked ball, even it is re-placed on a manicured on-land position determined by adherence to OOBLU rules.

-----------------------------------------------------

In BriskerGolf there is no advantage in playing a ball from a shallow @Water-Hazard, although it’s great fun to try!

However, on reflection it’s not worth risking the deadly Weil’s Disease (Leptospirosis).

======================================================================

BriskerGolf

informal BriskerGolf

i30 Essential Check on the Visible Die Score when @Green-Side

Using the most visible upward facing die face to represent the gross number of shots played by a BriskerGolfer on reaching @Green-Side (which includes @Green) initially is an essential check for all BriskerGolfers.

BG @Green-Side-Etiquette rules insist on the mandatory marking of a BriskerGolfer's ball when it reaches @Green-Side.

It is not necessary to mark a ball once it is being played continuously @Green-Side (which includes @Green) towards the pin, to either a conclusion (holing out) or a curtailment (pick up)!

Professional and elite amateur golfers habitually mark a ball that lands on a green, and then do so again after each further shot. To an average BriskerGolfer extra ball marking is generally unnecessary and time wasting!

@Green-Side play is always continuous until a conclusion or a curtailment. There cannot be another ball impeding the progress of @Green-Side play because the ball being played is deemed to be the nearest to the pin1*.

[1* Unless the BriskerGolfer whose ball is the nearest to the pin has opted to play last instead of first!!! (See Note i08 (01). In this instance the nearest ball to the pin must be flat-marked rather than with a die.]

======================================================================

US GC 11

informal BriskerGolf

i31 Examples of Use of @Cube-Marker

For scratch BriskerGolfers the only die figures used could be:

  • 1 or 2 (for a Par 3 hole)
  • 1, 2 or 3 (for a Par 4 hole)
  • 1, 2, 3 or 4 (for a Par 5 hole)

Any figure in excess of 4 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

Similarly for low handicap BriskerGolfers figures 1, 2, 3 and 4 are the only figures likely to be used, but conceivably there could also be the figure:

  • 5 (for a Par 5 hole, with a shot allowance)

Any figure in excess of 5 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

For medium handicap golfers figures 1, 2, 3, 4 and 5 are the only figures to be used, to accommodate gross scores at holes at which they have a shot allowance.

Any figure in excess of 5 is always unacceptable and frequently 5, 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

And for high handicap golfers figures 1, 2, 3, 4, 5 and 6 will all be used, to accommodate gross scores at a few holes at which they have a two-shot allowance.

Any figure in excess of 6 is impossible and frequently 6, 5, 4 or 3 are also unacceptable.

======================================================================

aerial view 6th

informal BriskerGolf

i32 Self-Declared Legal 'Gimmies'

Self-declared acceptance of an imminently insignificant score is sportingly signalled by a BriskerGolfer picking up his/her ball.

In this circumstance the BriskerGolfer is heroically accepting the legitimate and mandatory gimmie of a Net Bogey score, formally termed an @Given-Net-Bogey.

However if a BriskerGolfer forgetfully or unsportingly mistimes1* his/her ball pick-up, then he/she earns a Penalty score of P (or P18 on the usual last hole) for time wasting.

[1*It is mandatory to discontinue playing if it represents practising on the course and therefore time wasting]

A pick-up is caused by a failed attempt to achieve either a Net Par, or possibly a Net Birdie, or in some circumstances a Net Eagle, or conceivably a Net AlbatrossIn BriskerGolf any one of these doomed attempts is an heroic failure provided that a BriskerGolfer gamely picks up his/her ball at the appropriate moment of failure!

----------------------------------------

It is too time consuming to allow casual 'Gimmies' when playing in a five-ball, because consent for a Gimmie must always be universal within a group.

Getting the approval of four golfers could waste more time than holing out, and could be frought with misunderstandings! 

On balance it is simpler and Brisker to disallow any casual Gimmies, but insist on mandatory Gimmies being observed.

======================================================================

US GC 6

informal BriskerGolf

i33 informal BriskerGolf Coin Scoring by Memory

Each hole played in BriskerGolf has a notional value of 1 Coin.

No Coin may extinguished in a BriskerGolf game, thus there are 18 Coins to be won in a standard round of BriskerGolf.

No hole, other than the 18th Hole1*, can be won with a score that is worse than a Net Par.

[1* Assuming this is the last Hole]

Anyone failing to achieve an @Net-Par score on a Hole is gifted an @Net-Bogey score gimmie, and must curtail play without attempting to score an @Actual-Net-Bogey score, having passively received what is also termed an @Given-Net-Bogey score.

passive gimmie is mandatory in every circumstance where a BriskerGolfer cannot make a significant contribution to scoring at a Hole. A BriskerGolfer must resist any attempt at an insignificant score in relation to the contest at a Hole, in many instances heroically and stoically eschewing the personal satisfaction of achieving a Net Par, or Net Par, or, very rarely, a Net Eagle.

Failure to curtail play appropriately by a BriskerGolfer is either a Penalty, P, or a Penalty, P181*

Penalty P is achievable on Holes 1 to 17, and actuated on holes 2 to 18. It is a two-off-the-next-tee Penalty.

Penalty P18 is only achievable on Hole 181*, and is an ineligibility Penalty at the last Hole, normally the 18th hole, whereby a BriskerGolfer incurring the Time-Wasting penalty P18 becomes ineligible to benefit potentially from a tie on the last Hole.

By prior agreement the last Hole may be any ordinal number, such as the 6th, 9th , 11th, 15th or 21st. Thus the last Hole Penalty would be P6, P9, P11, P15 or P21 respectively.

Errant BriskerGolfers who fail to curtail play at this important last Hole are disqualified from benefitting from a potential Coin win or Coin Bonanza at the conclusion of the 18th Hole in the event of the 18th being tied by:

  • two or more legitimate No Net Par 'gimmies' (@Given-Net-Bogies)

Note: it is not possible to tie the last Hole with two or more @Net-Pars because of the last Hole Net Par score rule:

  • the Ultimate Net Par score of two or more Net Par scores at the last Hole is deemed to be the winner of the Hole!

The BriskerGolf rules for a No Net Par 'gimmie' conclusion of the last Hole, normally the 18th Hole, are threefold:

  • Two or more achieve a legitimate No Net Par Tie, All Eligible BriskerGolfers Tie
  •  @Countback in the event of a Tie, to the last Hole won outright, determines the Winner of the 18th hole.
  •  A winning score could also be a lone BriskerGolfer achieving a legitimate gimmie score at the last Hole! 

======================================================================

US GC 3

informal BriskerGolf

i34 Variation of The Three Strikes Rule: The Dynamic Strike Rule

This rule limits play on a Hole to Net Par scores, or Better (Net Birdies, Net Eagles etc) and enables minimal recording of provisional or conclusive significant net scores.

It is an aide-memoire.

Occasionally it means that ‘three strikes and you’re out’ on a Hole .

Sometimes it means that ‘two strikes and you’re out’ on a Hole.

Often it means ‘four strikes and you’re out’ on a Hole.

At other times it means ‘five strikes and you’re out’ on a Hole.

And for higher handicap BriskerGolfers it will occasionally mean ‘six strikes and you’re out’ on a Hole.

And for the very highest handicappers it will occasionally mean ‘seven strikes and you’re out’ on a Hole!

----------------------------------------------

In other words, the strike rule on any Hole is by no means fixed (i.e. static) initially. It is dynamic (i.e. variable) until the moment that no positive scoring can be made at a Hole.

----------------------------------------------

As play on a Hole progresses, eventually an @Leading-Net-Score is established. This may be:

  • a provisional @Leading-Net-Score (i.e vulnerable to being challenged)

  • conclusive @Leading-Net-Score (i.e a winning or [sometimes] tying score that is invulnerable to being challenged)

A BriskerGolfer nearing the conclusion of a Hole should be fully aware of his/her potential to challenge for supremacy at a Hole.

If BriskerGolfer realises that he/she cannot challenge for supremacy, or joint supremacy, at a Hole, it implies that he/she has 'Struck Out' at the Hole, and must immediately curtail his/her play at the Hole by picking up his/her ball. 

One of up to seven strike rules will apply to just a few very high handicap BriskerGolfers, whereas one of up to six strike rules will apply to the majority of BriskerGolfers, and one of up to five strike rules will apply to a very small minority of elite scratch BriskerGolfers, Amateur or Professional, dependent on:

  • Par for a hole
  • Handicap of BriskerGolfer
  • Current leading Net Score1* of an opponent at the hole

[1*The leading Net Score may be either:

  • Non-existent (i.e. no one has yet holed out legitimately and thereby posted an @Leading-Net-Score)
  • Dynamic (i.e. a provisional @Leading-Net-Score has been posted, but it is vulnerable to being either equalled and possibly superseded [trumped] and itself becoming an insignificant score)
  • Static (i.e. a conclusive @Leading-Net-Score has been posted which is invulnerable to being either equalled or superseded [trumped] and is an unchallengeably significant score)

--------------------------------------------------------------------------------------------

The complete list of potential Strike Rules at the start of a Par 5 Hole is below:

  • ‘one strike and you’re out’ of the contest to win a hole
  • ‘two strikes and you’re out’ of the contest to win a hole
  • ‘three strikes and you’re out’ of the contest to win a hole
  • ‘four strikes and you’re out’ of the contest to win a hole
  • ‘five strikes and you’re out’ of the contest to win a hole
  • ‘six strikes and you’re out’ of the contest to win a hole
  • ‘seven strikes and you’re out’ of the contest to win a hole

All seven Strike-Out rules above apply only to very high handicapped BriskerGolfers.

The first six Strike-Out rules (1 to 6) above apply to all other positively handicapped BriskerGolfers.

The first five Strike-Out rules (1 to 5) above apply to scratch2* BriskerGolfers.

[2*Scratch or better: no distinction is made between elite BriskerGolfers, amateur or professional]

--------------------------------------------------------------------------------------------

The rare occurrence of the rule:

  • ‘one strike and you’re out’ of the contest to win a Hole

is suspended for one shot when one of your opponents playing before you has a hole-in-one and has a one shot allowance, or even a two shot allowance at the Hole.

This implies that every BriskerGolfer has just one shot to tie this score, and in doing so win the Hole, by virtue of the Masterful Net Sub Par score rule:

  • the Ultimate Leading Masterful score wins3*in the exceptional case of two or more holes-in-one at the same Hole

[3* Note i23: tying a hole-in-one score implies a provisional or conclusive win at a Hole by virtue of the Ultimate Net Masterful Score rule]

======================================================================

Royal Dornoch 10

informal BriskerGolf

  i35 Minimal Recordings of Gross/Net scores on an Omniscorecard:

RECAP

A Gross/Net score at a Hole which has become insignificant but is NOT illegal should be recorded as BLANK/BLANK, for example as below:

Hole 3, Par 4                Gross/Net score  =>    /           (The Preferred method of recording insignificant scores)

However the use of Null signs ‘–‘ to record the above insignificant Gross/Net scores are legal, as below:

Hole 3, Par 4                Gross/Net score  =>   - /-        (The NULL method of recording insignificant scores)

Using a periods (full stops) and parentheses to record  insignificant Gross/Net scores are also legal, as in the following example:

Hole 3, Par 4               Gross/Net score  =>  (5.) / (4.)   (The Over-elaborate method of recording insignificant scores)

implying (Gross score of 5 curtailed)/(Net score of 4 curtailed), but this is also unnecessary!

--------------------------------------------------

Only either significant scores or blatantly illegal scores (i.e. insignificant & irrelevant scores) need to be recorded in detail at a hole, as in the following examples:

Hole 3, Par 4                            Gross/Net score  =>  6./P  (blatantly illegal score)

Hole 3, Par 4                            Gross/Net score  =>  3/3    (significant score)

Hole 3, Par 4                            Gross/Net score  =>  4/P  (insignificant score when 3/3 has already been posted)

----------------------------------------------------------------------------------------------

Backstop Score Recordings

To prevent and hopefully nullify any attempt to achieve an illegal actual Net Bogey (or worse!!) all BriskerGolfers are gifted a Net Bogey score at each hole (i.e. a Backstop Score 'gimmie').

This is termed an @Given-Net-Bogey score.

It implies that the moment a BriskerGolfer has failed to achieve a significant score at a hole (which may be a failure to hole out for a Net Par, or a Net Birdie, or a Net Eagle, or even a Net Albatross) he/she must curtail play and accept the legal gift of the Backstop Score of an @Given-Net-Bogey, no matter what his/her potentially heroic @Losing-Net-Score might have been!!!

An @Given-Net-Bogey 'gimmie' score is always an insignificant score and should preferably be recorded as BLANK/BLANK as above, and as shown by the progression below:

Hole 7, Par 3                Gross/Net score  =>  (3.) / (3.)   is unnecessary!!

But it does imply (Gross score of 3 curtailed)/ (Net score of 3 curtailed) and is therefore still valid.

Using minimal scoring the recording should be:

Hole 7, Par 3                Gross/Net score  =>    / 

Similarly, use of the NULL sign, as below:

Hole 7, Par 3                Gross/Net score  =>  -  / -        is not minimal scoring!

However it does imply (Gross score of 3 curtailed)/(Net score of 3 curtailed) and is therefore still valid.

----------------------------------------------------------------------------------------------

Futile Scores

The Gross score recording of any futile score, made either in knowledge or in ignorance of the fact that it cannot make a significant contribution to the contest for a hole, is always to be enclosed in square brackets.

Using minimal scoring, the Net score recording of any futile score must be either P or P18 without square brackets, as in the following example:

Hole 6, Par 5, no shot allocation:     Gross/Net score  =>  [6.] / P      (=> 6. => an illegal Net score of a Bogey 6)

Using minimal scoring this must always be written as:

 Gross/Net score  =>  [6.] / P on a cardboard Omniscorecard

(On an electronic Omniscorecard the illegal score 6 will be recorded automatically as [6.], as will the corresponding net score of a Penalty P)

---------------------------------------------------------------------------------------------- 

RECAP

P is a two-off-the-next-tee Penalty that may be imposed at the conclusion of Holes 1 to 17.

P18 is a disqualification Penalty on the last Hole, normally the 18th, which excludes an errant BriskerGolfer from benefitting from the resolution of a tie on the last hole.

---------------------------------------------------------------------------------------------- 

Additional examples of Penalty scores, using square brackets:

Hole 1, Par 4   5/5 =>  Gross 5/Net 5  =>  [5] / P

Hole 3, Par 5   7/6 =>  Gross 7/Net 6  => [7] /P

Hole 12, Par 3  5/4 =>  Gross 5/Net 4  =>  [5] / P

Hole 9, Par 5   7./6. =>  Gross 7./Net 6.  => [7.] /P

Hole 11, Par 3  5./4. =>  Gross 5./Net 4.  =>  [5.] / P

Hole 15, Par 4  6/5 =>  Gross 6/Net 5  =>  [6] / P

Hole 16, Par 5  6/6 =>  Gross 6/Net 6  =>  [6] / P

Hole 17, Par 3  4/4 =>  Gross 4/Net 4  =>  [4] / P

 

Hole 18, Par 4  6/5 =>  Gross 6/Net 5  =>  [6] / P18

Hole 18, Par 5  7/6 =>  Gross 7/Net 6  =>  [7] / P18

Hole 18, Par 3  5/4 =>  Gross 5/Net 4  =>  [5] / P18

Hole 18, Par 5  8./7. =>  Gross 8./Net 7.  =>  [8.] / P18

Hole 18, Par 3  4./4. =>  Gross 4./Net 4.  =>  [4.] / P18

----------------------------------------------------------------------------------------------

Recording an actual @Net-Bogey score is expressly forbidden, and results in a Net score of either a Penalty, P or P18.

----------------------------------------------------------------------------------------------

Recording an @Given-Net-Bogey (a passive score)

There are two ways to record a legitimate @Given-Net-Bogey at a hole:

  • Record NOTHING! (i.e. a Blank score for both Gross and Net scores, as  BLANK /   BLANK on the BriskerGolf Omniscorecard). It is superfluous to record null scores, as  / - , or any other mark. A Blank score in both Gross and Net sections on a hole implies a legitimate @Given-Net-Bogey has been achieved.
  • Record that a provisionally @Leading-Score or @Tieing-Score of a positive value of @Net-Par or better (i.e. @Net-Birdie or @Net-Eagle) has been superseded by a Masterful score at a hole (i.e. an @Net-Birdie or @Net-Eagle or @Net-Albatross), by putting parentheses around the superseded Gross and Net scores, as in the following examples:

Most common Superseded scores:

Gross score / Net score: (5) / (4)

Gross score / Net score: (4) / (4)

Gross score / Net score: (3) / (3)

Very rare Superseded scores:

(5) / (3) ; (4) / (3) ; (3) / (2) ; (2) / (2)

Gross score / Net score: (5) / (3)

Gross score / Net score: (4) / (3)

Gross score / Net score: (3) / (2)

Gross score / Net score: (2) / (2)

Superseded scores are @Losing-Scores and are therefore deemed to be equivalent to @Given-Net-Bogey scores, in that they are ultimately @Insignificant-Scores, but BriskerGolfers can take some satisfaction in having a recording of their heroic failures on the Omniscorecard!

Superseded scores are recorded either:

  • Physically, in Parentheses, on a cardboard BG Omniscorecard
  • Electronically, and automatically, by the BG App

======================================================================

US GC 10

informal BriskerGolf

  i36 Detailed Recordings of Gross/Net scores on an Omniscorecard:

When an @Leading-Net-Score is superseded (i.e. TRUMPED) by a later Net Score on a Hole it is necessary to show the change from an @Leading-Net-Score to an @Losing-Net-Score in detail on a BG Omniscorecard, whether it be a cardboard and electronic version.

Maintaining consistency and clarity of scoring between physical and electronic Omniscorecards is imperative when an Acceptable Net Par score, or a Masterful Net Sub Par score (i.e. Net Birdie, Net Eagle etc) is trumped (i.e. superseded)

When an @Leading-Net-Score becomes an insignificant @Losing-Net-Score this is manually indicated by parentheses on a physical Omniscorecard, or automatically indicated by parentheses on an electronic Omniscorecard as in the sequence below:

First score posted by BriskerGolfer A:

Hole 8, Par 5    Gross/Net score  =>  6/5   =>  @Leading-Net-Score & significant Net score

Second score posted by BriskerGolfer B:

Hole 8, Par 5    Gross/Net score  =>  5/4   =>  @Leading-Net-Score & significant Net score

----------------------------------------------------------------------------------------------

The First score posted by BriskerGolfer A changes as a result of being trumped (i.e. superseded) by the Second score posted by BriskerGolfer B.

  • With regard to a physical input onto a cardboard Omniscorecard, using a pencil, erasure must be avoided! The addition of parentheses around both superseded Gross and superseded Net scores is the only acceptable way to indicate redundant scores.
  • With regard to an electronic Omniscorecard the addition of parentheses around both superseded Gross and superseded Net scores is done automatically.

The following example shows the change from @Leading-Net-Score to @Losing-Net-Score on an Omniscorecard:

Hole 8, Par 5    Gross/Net score  =>   6 / 5    =>  @Leading-Net-Score  

Hole 8, Par 5    Gross/Net score  =>  (6) / (5)  =>  @Losing-Net-Score  (insignificant Net score)

 ----------------------------------------------------------------------------------------------

NOTE

  • The electronic BG App does NOT change the trumped First score posted to BLANK / BLANK as below:

Hole 8, Par 5    Gross/Net score  =>     /       =>  @Losing-Net-Score (insignificant Net score)

  • NOR does the BG App change the First score posted to NULL / NULL as below:

Hole 8, Par 5    Gross/Net score  =>   -  / -      =>  @Losing-Net-Score (insignificant Net score)

Although both BLANK and NULL changes are legitimate electronic ways of describing changes brought about by scores being superseded, neither of these last two legitimate changes can be easily replicated on hardcopy, i.e. on a cardboard Omniscorecard, without erasure!

======================================================================

US GC 5

informal BriskerGolf

i37 For possible afterthought

======================================================================

St Andrews 1 (Swilcan Br.)

informal BriskerGolf

i38 For possible afterthought

======================================================================

Royal Dornoch 12

informal BriskerGolf

i39 For possible afterthought

======================================================================

Royal Dornoch 13

informal BriskerGolf

i40 For possible afterthought

======================================================================

Royal Dornoch 14

informal BriskerGolf

i41 For possible afterthought

======================================================================

Graphic 02 BG.am Truncated COINS

informal BriskerGolf

i42 For possible afterthought

======================================================================

Graphic 08 Omni Ganton on 21 Oct19

informal BriskerGolf

i43 For possible afterthought

======================================================================

Graphic 09 Omni Wentworth on 21 Oct19

informal BriskerGolf

i44 For possible afterthought

======================================================================

G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19

informal BriskerGolf

i45 For possible afterthought

======================================================================

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

informal BriskerGolf

i46 For possible afterthought

======================================================================

TEMPORARY STORAGE ONLY

[**Whilst certain formal five-ball multi-round BG competitions will necessitate travelling to other Local, Regional, National or International golf courses, the majority of multi-round formal BriskerGolf competitions will be played by BriskerGolfers on their home course, as either Home Course, Local, Regional, National or International competitions].

[***The BG App is currently being developed for both Android and iPhone devices, ideally (but not exclusively) to be used in real time on golf courses that have good internet coverage].

 

  • To participate in a formal five-ball BriskerGolf single-round or multi-round competition, either Locally, Regionally, Nationally or Internationally**, using the BG App.***

THIS IS THE COMPLETION OF THE INFORMAL BRISKERGOLF WEBSITE: www.BriskerGolf.am.................................................................................................................................................................................................................Beyond this point are stored the elements of another website, yet to be edited. This may become www.BriskerGolf.pro or www.BriskerGolf.com or www.BriskerGolf.club or possibly something else! No matter what it's called it will be about FORMAL BRISKERGOLF, ideally in a five-ball. The author is busy with unrelated projects right now (23rd June '20) but will revert to this crusade in the near future! ..................................................................................................................................................................................................................................................

TABLE OF CONTENTS: Formal BriskerGolf

001 Formal BriskerGolf: all informal BriskerGolf rules apply to formal BriskerGolf.

002 An Awkward Number of Golfers

003 Use of the @ Sign

004 Magical Five-Ball Golf

005 Interlude ....

    The Hot Club du Monde

    Liberty & The Hot Club du Monde

.... End of Interlude

006 Skins: The Kernal of BriskerGolf

007 BriskerGolf (@BG.am & @BG.pro): a Sea-Change in Golf

008 BG Primary Scoring: GROSS scores inputted manually into the Omniscorecard & NET* scores automatically calculated by the BG App

009 BG Primary Scoring: Coins & Positional Points (pp) auto-calculated from Omniscorecard onto @BG.am scorecard by BG App

010 BG Primary Scoring: Omniscorecard data automatically interpreted & transferred by BG App onto @BG.am scorecard

011 BriskerGolf auto Coin Scoring: @Dc (Days coins), @Cc (Countback coins) & c-b (centre-box) coins as accrued totals; Penalty Scores, P.

012 Coin Scoring: Omniscorecard (manual input initially; thereafter, in part, auto-adjustment)

013 Coin Scoring: Omniscorecard & its Net Scores auto-carried forward  to @BG.am scorecard

014 Coin Scoring: Avoiding Disincentives

015 Coin Scoring: BriskerGolf.am [@BG.am] scorecard & fluid changes in it via automatic BG App process

016 BriskerGolf Scoring: Coins Totals translated into Positional Points (pp)

017 BG Primary Scoring: the BriskerGolf.am scorecard, Coins and Tie-Break Resolutions

018 Countback

019 Omniscorecards: (Greyed Out) or preferably Blanked Out INSIGNIFICANT Scores

020 BG Primary Scoring: Coins compared to Skins

021 BG @Tee-Side & @Green-Side Sectors

022 BG Green-Side Etiquette: the REVERSE of Standard Etiquette!

023 BG OPTIONAL Secondary Scoring: Pace of Play (1)

024 BG OPTIONAL Secondary Scoring: Pace of Play (2)

025 BG OPTIONAL Secondary Scoring: Pace of Play (3)

026 BG OPTIONAL Secondary Scoring: Koins as Incentives (1)

027 BG OPTIONAL Secondary Scoring: Koins as Incentives (2)

028 BriskerGolf: There's No Turning Back!

029 BG Switching from a Treasured Golf Ball to a Less Favoured One, and Vice Versa

30 BG Primary & (OPTIONAL) Secondary Scoring: OOBLU* Time Saving

031 Sand Hazards @Tee-Side & @Green-Side

032 Sand Hazards & @Green-Side Etiquette (not relating to @Tee-Side Hazards)

033 Exemplary BriskerGolfer Status => BG Passport Holder => BriskerGolf.club Member

034 www.BriskerGolf.pro

035 All Graphic Scorecards

036 POETS

.........................................................................................................................................

...................................................................................................................................END

GRAVEYARD

 Formats retained for possible use in future: 037; 038; 039; 040

Royal Dornoch 2

001 Formal BriskerGolf

1---------------------------------------

Formal BriskerGolf is simply informal BriskerGolf that is recorded formally, in one of two ways.

  • By the use of an official double-sided cardboard BG Scorecard
  • By the use of a sophisticated BG App on a smartphone (Apple or Android)

2---------------------------------------

The initial purposes of formal recording of a BG game are:

  • To create a formal record of a three-ball or four-ball BriskerGolf game, as evidence of a BriskerGolfer’s understanding of the BG system of scoring and of making Brisk progress using BG Rules in a golf round.
  • To create a total of five such formal records in due course.
  • To submit a set of five formal three-ball or four-ball BriskerGolf rounds to BriskerGolf HQ1* to be ratified, and thereby to achieve the (lifelong) status of Exemplary BriskerGolfer.
  • To submit an application to the manager/owner of a golf course to play BriskerGolf in a five-ball, as an Exemplary BriskerGolfer in a BG game where a majority of players are Exemplary BriskerGolfers.
  • To submit as an Exemplary BriskerGolfer a set of ten records of formal five-ball BriskerGolf games whose participants are a majority of Exemplary BriskerGolfers to BriskerGolf HQ1* to be ratified, and thereby achieve the (lifelong) award of a BriskerGolf Passport.

[1* BG HQ contact details are:

A: The Bakehouse, 2 Willowgate, Pickering, North Yorkshire, YO18 7BE, UK

E: david@onedoncastrian.com

M: +44 (0) 7802 418112         L: +44 (0) 1751 476395].

3----------------------------------------END

002 An Awkward Number of Golfers

1---------------------------------------

Golfers customarily meet up and play in groups of two, three or four, both socially and competitively.

But when five golfers meet up, this is generally viewed as an awkward number for the purpose of golf. In most instances, the group of five has to split up into a group of three, and a group of two, or, worse still, a group of four, with one golfer being banished!

2---------------------------------------

In many clubs there is an unwritten rule that inhibits five golfers from playing together. It is generally assumed that five golfers will play at an unacceptably slower pace than smaller groups of two, three and four golfers.

In some clubs there is a written rule that prohibits five golfers from playing together!

3---------------------------------------

Yet the R&A has no rule that limits the number of golfers playing together. Is this because the R&A knows that there is a five-ball golf game, which, when played well, will progress more swiftly than a four-ball game?

In the spirit of the R&A, BriskerGolf is a game that all golfers can play well, and in doing so can make brisk progress around a golf course, in groups of two, three, four, five or more!

4---------------------------------------

However, in terms of both individual & team competition, and social interaction, BriskerGolf is best played in a five-ball.

5---------------------------------------

In order to learn to play BriskerGolf efficiently, it is first of all necessary to play it in three-ball or four-ball games, @BG3 and @BG4, using the customised cardboard two-sided BriskerGolfCard/Omniscorecard or the electronic BG App.

For some BriskerGolfers the experience of playing @BG3 and @BG4 will be so all-consuming and addictive that they may never feel the need to venture further with BriskerGolf!!

6----------------------------------------END

Rudding Park 2

003 Use of the @ sign

1----------------------------------------

Throughout the formal BriskerGolf.am website the @ sign is used to emphasise and sometimes abbreviate a detail of BriskerGolf, such as a word, phrase, number or acronym, or a combination of two or more of these details.

There is never a space in between details that follow an sign. They are either joined together, or are separated by a hyphen or hyphens, or by full stop (period), as in the following examples:

@Net-Bogey  @3-off-the-next-tee   @Ultimate-Net-Birdie   @TT-AT    @BG5  @BG.am

2----------------------------------------END

Royal Dornoch 11

004 Magical Five-Ball Golf

1----------------------------------------

For those curious about @BG51* however, it is necessary to begin another journey, eventually using the BG App2* as both a sophisticated scorecard and a BriskerGolf analysis device.

[1* BriskerGolf in a 5-ball]

[2*Ideally, but not necessarily for golf courses with good smartphone reception. See Note 24.4]

Initially playing @BG3 and @BG4, but with the aid of double-sided, cardboard BG scorecard3*, a golfer of any handicap4* will be able to acquire the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG).

[3*or a BG App, possibly including its @BG-Traffic-Light shot-timing system, used from tee to the approximate edge of the green. See Note 24.5]

[4*Novice to Elite Professional]

Very brief usage of the BG App, playing @BG3 or @BG4, will enhance the status of any golfer to that of @Exemplary-BG-provisional.

Thereafter, playing only @BG4, and scoring on a BG Scorecard, or with a BG App, on successful achievement of another four @Exemplary-BG-provisional awards in BriskerGolf games, a golfer will automatically achieve the status of @Exemplary-BG, which is a lifetime award .

2----------------------------------------

At this point an @Exemplary-BriskerGolfer may attempt to attain the privileged status of @BG-Passport. This requires the successful completion of ten non-consecutive5* games of @BG5 as a certified @Exemplary-BG, by submission of double-sided cardboard BG scorecards6*.

[ 5* or consecutive games]

[6* Alternatively scores may be submitted by use of the BG App. (Eventually course managers will be able to monitor @BG5 games remotely, via the BG App).]

An @BG-Passport entitles its owner to participate in formal BriskerGolf games in groups consisting entirely of @BG-Passport holders, playing the magical @BG5  game, at any @BG5-Friendly Golf Course, on condition that either a double-sided cardboard BG scorecard or a BG App is used to record the game, and a copy of the completed scorecard is submitted to the manager/owner of the above golf course.

Fascinating @BG5 competitions await @BG-Passport holders!!

3----------------------------------------

BriskerGolf.club is the most sophisticated level of amateur BriskerGolf, and is currently being developed.

Similarly, BriskerGolf.pro is a three-in-one version of BriskerGolf designed for professional golfers as:

  •  a wholly recreational downtime game
  • a uniquely affable, atmospheric, spectacularly-competitive, one-off, crowd-pleasing competition
  • a formal multi-round intensive competition the equal of any world-class stroke play test, with unrivalled banter!

See Notes 033 & 034 for the latest information on BriskerGolf.club and BriskerGolf.pro .

4----------------------------------------END

St George's Hill 1

005 Interlude .....

The Hot Club du Monde

1----------------------------------------

The Hot Club du Monde is a debate amongst golf cognoscenti as to which is the hottest relic of golf. Many would argue that it was either Arnie's one iron, Ben's driver or Sevvy's sand wedge. In modern times perhaps the debate should include Bryson's five and a half degree driver!

The author has witnessed the breathtaking magic of Sevvy's sand wedge, but has to defer to the first hand knowledge of the wonderfully seasoned professional, Bryon Hutchinson, with regard to the choice between Arnie's one iron and Sevvy's sand wedge.

But what of Ben Hogan's driver? The legend is that when he made his only appearance at the British Open in 1953 at Carnoustie his driving was so consistent that on each driving hole in successive rounds his ball finished within a few feet of its predecessor!

Unfortunately this is a myth. Firstly, the wind direction at Carnoustie tends to change from day to day. Secondly, some of the holes were played from different tees in different rounds.

In any event, in the author's opinion The Hot Club du Monde is definitely Bobby Locke's putter!!

2----------------------------------------END

US GC 7

Liberty & The Hot Club du Monde

1----------------------------------------

On the other hand, The Hot Club du Monde is equally descriptive of a group of top flight musicians1* that have united to support the young singer/flautist Liberty1* as she navigates her way to stardom in show business.

[1* Conservatoire trained]

For Liberty & The Hot Club du Monde please progress to Golf Blog entry entitled B50: Liberty & The Hot Club du Monde

2----------------------------------------END

US GC 7

..... End of Interlude

006 Skins: The Kernal of BriskerGolf

1----------------------------------------

Bizarrely the majority of golfers are wholly unfamiliar with the imperious and joyous game of Skins!

For the minority who fully appreciate the many wonderful facets of this classic game there is generally no opportunity to play it in its purest form; that of a five-ball competition!

2----------------------------------------

The author understands the pace of play concerns of course owners and managers that currently prohibit the playing of any five-ball golf game.

However, the creation of five-ball BriskerGolf is a highly structured solution to the very significant problems that are causing the negative growth of golf worldwide!

3----------------------------------------

In contrast to the joyously unstructured game of Skins, which as a five-ball is only playable by a trusted few, mainly professional golfers and elite amateurs, BriskerGolf as a five-ball game, BG5, is a game that can be played by ALL golfers worldwide, with equal success, in terms of pace of play and sheer fun.

BG5 is an extraordinarily spectacular game like no other, including Skins, in its capacity to entertain and thrill all those who are privileged to play it!

4----------------------------------------

The author believes that BriskerGolf will reverse the decline in active participants of golf.

The following guide is for the benefit of the whole of the current golfing population, from novice golfers to elite players, and for those who have yet to take up golf.

5----------------------------------------

Five-ball BriskerGolf, BG5, is without doubt the most entertaining of all golf games.

Like Skins, it has a delicious duality, in that it is simultaneously an intensive individual match play game, and an equally thrilling team game; and in terms of fabulous social interaction, its only equal is that of Skins itself!

6----------------------------------------

Unlike Skins, BriskerGolf is a strictly regulated game, and when using the BG App1*, will create all of the following:

  • a course guide
  • a shot-timing device
  • a scoring device, involving ALL BriskerGolfers as both Secondary Markers and Self Markers
  • an automatic collator and analyser of scores
  • a transposer and transmitter of coin score information producing a real time leaderboard
  • a dispenser of incentives in the form of koin (pace credit) scores
  • a dispenser of disincentives in the form of major penalties, P, and P18
  • a dispenser of a safety net of a backstop score, termed an @Given-Net-Bogey, known also as a gimmie
  • a GPS monitor, on a course with wi-fi available
  • pace of play communicator to course managers and to fellow BriskerGolfers on a course

[1* Without use of the BG App many of the above features are not available. This does not detract from the game, but in such an instance BG5 games can only be played within members of a five ball group.]

7----------------------------------------

Like its historic counterpart, Skins, BriskerGolf is best played in a five-ball, whilst being enjoyable to a marginally lesser extent when played by smaller groupings of three or four BriskerGolfers, but arguably retaining all of its charm (but slightly less of its pace) when played in a larger grouping than five BriskerGolfers! 

8----------------------------------------

Unlike Skins, BriskerGolf, as BG5, may be played as a multi-round, multi-course competition for any number of BriskerGolfers, and by all levels of proficiency, with the aid of the BG App.

9----------------------------------------

Again, unlike Skins, the Two Tie, All Tie rule does not apply to Masterful scores (@Net-Birdies, @Net-Eagles or @Net-Albatrosses). 

The Brutal BriskerGolf rule in such seemingly Tied situations is

  • either the @Ultimate-Net-Birdie-wins2* rule
  • or the @Ultimate-Net-Eagle-wins2* rule
  • or the seldom used @Ultimate-Net-Albatross-wins2* rule

[2* See Note 20: Coins compared to Skins]

All other Leading Masterful scores ignobly become ghost ties.

10----------------------------------------

And again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of legitimate @Net-Bogey gimmie scores at the last Hole, where the rule for two or more @Net-Bogey scores is:

  • In the event of an @No-Net-Par score at the last Hole, such as a legitimate @Net-Bogey or an illegitimate @P18, only legitimate @Net-Bogey gimmie scores are eligible to benefit from the resolution of the Hole by Countback to the last Hole won outright by an eligible BriskerGolfer, who wins both the last Hole Coin and the cumulative total of any Coin Bonanza of yet-to-be-won Coins, immediately prior to the last Hole.

All other @No-Net-Par scores, legitimate or illegitimate, ignobly become ghost ties.

11----------------------------------------

And yet again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of leading @Net-Par scores at the last Hole, where the rule for two or more leading @Net-Par scores is:

  • The Ultimate @Net-Par score is the Winner

All other @Net-Par scores ignobly become ghost ties.

12----------------------------------------

Crucially, when played properly as a strictly regulated game, monitored by the BG App, or by a cardboard BG Two-Sided scorecard, BriskerGolf in a five-ball, BG5, progresses at approximately the speed of three-ball stroke play golf!!

13----------------------------------------END

US GC 4

007 BriskerGolf (@BG.am & @BG.pro): a Sea-Change in Golf

1----------------------------------------

As Amateur or Professional multi-round, multi-course five-ball competitions@BG.am or @BG.pro, (www.briskergolf.am or www.briskergolf.pro), there will be intensely attacking yet extremely convivial groups of games, played in either:

  • one location on several courses, e.g. St Andrews area of Scotland
  • one region, on multiple courses, e.g. West Coast of USA
  • one nation, e.g. UK, on any number of courses, over any period
  • one continent, e.g. Asia, on any number of courses, over any period
  • worldwide, on any number of courses, over any period

2----------------------------------------

@BG.pro, with its combination of drama, camaraderie, comedy, equally spectacular intensive team/individual play, and sportsmanship/sportswomanship, embodies everything that is great in sport, and is made for TV coverage!

The author questions the woefully poor TV coverage of the joyously elegant game of Skins in recent years, and notes that the 'Japan Skins' initiative in late October 2019, with Rory McIlroy, Tiger Woods, Jason Day and Hideki Matsuyama, has been the first high-profile Skins game for a very long time.

3----------------------------------------

When the BG App is used to host a BriskerGolf match, or group of matches, amateur or professional, it will monitor the game(s) automatically, and produce precise data, in real time, which will include the creation of a real-time leaderboard for the benefit of both competitors and spectators.

4----------------------------------------

Unlike the beautiful but completely unregulated game of Skins, the precisely controlled golf form of BriskerGolf answers the desperate need to curtail the tendency towards hopelessly slow golf play, worldwide!

5----------------------------------------

The number of active golfers has shrunk by over one million in recent years.

BriskerGolf aims to reverse this trend, and by its efficient re-population of golf courses will salvage the fortunes of many fine but relatively empty courses!

6----------------------------------------END

008 BG Primary Scoring: GROSS scores inputted manually onto the Omniscorecard & NET scores automatically calculated by the BG App

1----------------------------------------

Some @Gross-Scores are also auto-punctuated with parentheses and square brackets by the BG App. See examples below in Graphic 1 & Note 12

2----------------------------------------

Such is the simplicity of BriskerGolf primary scoring, that were it not for the necessity of allowing the BG App to compute and share secondary scoring information regarding pace of play with course managers of @BG5-Friendly-Golf-Courses there would be no need for any physical or electronic scorecard to record an individual BriskerGolf game, just as there is no need to do so in a friendly Skins game, or any other form of match play game, where normally the scores are simply memorised.

Once trust has been established between a golf course owner/manager and qualified BriskerGolfers, with BriskerGolf Passports, it won't be necessary to time any particular shots on a BG App. The overall time of a BriskerGolf round will be proof that BriskerGolfers have adhered to the structure of BG5.

3----------------------------------------

Relatively little BG Primary Scoring is involved in BriskerGolf, yet this belies the intensity of the competition!

When the BG App is used, the only manual primary scoring (of individual shots, in real time) is done on the Omniscorecard section of the App.

This scoring is shared equally amongst all BriskerGolfers, paired as both @Self-Markers and @Secondary-Markers, and so for @BG5, the pattern of scoring is A > B (Player A marks Player B, and also Self-Marks); B > C; C > D; D > E; E > A; (with Players A, B, C, D and also Self-Marking) .

4----------------------------------------

Similarly for @BG4 (BriskerGolf in a ball), the pattern of scoring is A > B ; B > C; C > D; D  > A; (with Players A, B, C, and also Self-Marking) . And so on for @BG3, @BG6 etc

5----------------------------------------

Note that Graphic 1 below shows Omniscorecard signatures of one @Self-Marker and one @Secondary-Marker, but in fact for a five-ball BriskerGolf game there are five @Self-Markers and five @Secondary-Markers, that sign their own individualised Omniscorecards as five separate pairs of markers, to create the whole of the five-ball Omniscorecard.

6----------------------------------------

Nothing can be inputted directly into the BriskerGolf.am (or the BriskerGolf.pro) electronic scorecard. All details are collected by the electronic Omniscorecard, and once verified by convergence of the input of @Self-Marker and @Secondary-Marker, the BG App  will automatically interpret and display all relevant Gross scores and Net scores on the Omniscorecard, and all Coin and koin information on the BriskerGolf.am (BG.am) scorecard. 

6----------------------------------------END

009 BG Primary Scoring: Coins & Positional Points (pp) auto-calculated from Omniscorecard onto BG.am scorecard by BG App

1----------------------------------------

Every hole played in a BriskerGolf game has a value of one Coin.

2----------------------------------------

The winner of a single Day's play in just one BriskerGolf round is the BriskerGolfer who has won the most Coins

For an 18 hole BriskerGolf game there will always be 18 Coins to be won (no Coin is ever extinguished in a BriskerGolf game).

Thus for five BriskerGolfers, A, B, C, D, & E, whose Coin scores after an 18 hole round are respectively:

4, 7, -, 3 & 4, the winner is BriskerGolfer B.

BriskerGolfer B's win is simplified into 1 pp  (one positional point) for the Day's play.

Similarly BriskerGolfers A & E each receive 2 pp

And BriskerGolfer D receives 4 pp

And BriskerGolfer C receives 5 pp

The BG App auto-creates a BG.am scorecard that shows the end result of the BG game to be:

Player A: 2= pp

Player B: 1 pp

Player C: 5 pp

Player D: 4 pp

Player E:  2= pp

This scoring system reflects the stroke play system of golf, where the lowest score wins!!

3----------------------------------------

The above scores may be viewed as a stand alone result between friends.

Alternatively, in the event of multiple Days' play, the above scores may be carried forward by the BG App as Day 1 results in a two Day game, or possibly a three, four or more Day game.

Thus for several BriskerGolf rounds, the lowest cumulative total of pp is the winning score, with tied scores being differentiated by @Countback.

4----------------------------------------

In a mix of many five-ball groups of BriskerGolfers it is possible to hold a formal @BG5 BriskerGolf competition.

For such an event, whether it be amateur or professional, the BG App would automatically seed the BriskerGolfers:

  • by registered handicap, for an amateur event
  • by World Ranking, for a professional event, e.g the World BriskerGolf Championship
  • by a mixture of reg. h'caps & WR for a Pro-Am event

The distribution of BriskerGolfer groups would be done by the BG App in a balanced way for each round of the BG Tournament.

5----------------------------------------

A BG Tournament is not necessarily limited in any way by the following considerations:

  • the number of BriskerGolfers
  • the size of BG groupings, e.g. @BG3, @BG4, @BG6 or more, work equally as well as @BG5
  • the number of BriskerGolf rounds
  • the number of BriskerGolf venues
  • the geographical locations of BriskerGolf venues
  • the timescale of a BriskerGolf Tournament

6----------------------------------------END

BriskerGolf

010 BG Primary Scoring: Omniscorecard data automatically interpreted & transferred by BG App onto @BG.am scorecard

1----------------------------------------

BriskerGolfers play for Coins. Each Coin represents a notional1* win at particular Hole.

Coins may be won singly or in groups of two, three or more.

The BriskerGolfer that accumulates the most Coins in a single BriskerGolf round is the winner of an individual game of BriskerGolf.

a++++++++++++++++++++

[1* notional win of a Coin does not necessarily have any pecuniary value.]

2----------------------------------------

If the BriskerGolf game, @BG5, is played as a formal tournament (at any level) then positional points, pp, are automatically awarded to BriskerGolfers in each BriskerGolf match by the BG App, as in the following real time example:

.............................................|...............Coins accrued............|...Positional Points.. ..|Cumulative Total |Lead'b. 

...............................................Day 1....Day 2....Day 3....Day 4...|...Day 1.......Day 2...  ...|....................................|

(Match No. 8) ....Player A........5.............3........................................4 pp ........3 pp ........|..... 7 pp.......................|  14

...........................Player K........2..............-.........................................5 pp........5 pp .........|....10 pp......................|  27

...........................Player N.......4..............2........................................4 pp........4 pp .........|..... 8 pp.......................| 19

...........................Player R......8...............7.........................................1 pp.........1 pp ........|..... 2 pp......................|  1

...........................Player T......7...............6..........................................1 pp........2 pp ........|..... 3 pp......................|  5

...........................TOTALS....n/a ..........18.........................................n/a .........n/a....................n/a ........................n/a

(For other detailed examples, scroll through to Graphic 2, Graphic 3, Graphic 4, Graphic 5 & Graphic 6.)

3----------------------------------------

The scoring of positional points, pp, is a reflection of traditional golf stroke play, in which the lowest score in a BriskerGolf game, or accumulation of games, is the winning score.

It is a very simplistic measure of the prowess of a BriskerGolfer, but over a number of BriskerGolf rounds (not necessarily 4 rounds), a clear impression of an overall contest will emerge.

The BG App will continuously update a Leaderboard in Real Time for all of the contestants in a multi-round BriskerGolf tournament, and will be able to differentiate between golfers on equal pp scores by means of @First-Countback to the last coin scored, or if necessary @Second-Countback to the second-last coin to be scored, and so on.

4----------------------------------------END

Graphic 1
US GC 9

011 BriskerGolf auto Coin Scoring: @Dc (Days coins), @Cc (Countback coins) & c-b (centre-box) coins as accrued totals. Also Penalty scores, P.

1-------------------------------------------------------

Coins are primary scores. They are recorded in @Primary-Score-Boxes for each hole, either physically in pencil on a BriskerGolf.am Scorecard (@BG.am card), or electronically via the BG App.

2-------------------------------------------------------

Coins are recorded diagonally opposite the description of the hole (as an ordinal number), as shown in the example below (and also in Graphic 4, further below):

 .......4th/ 3   ; ...................... 15th/ 2   ; .....................   12th/ P    ; ...............   17th hole/ P   ;  implying  .......

...... 4th hole/ 3 coins won; 15th hole/ 2 coins won; 12th hole/ P, Penalty; 17th hole/ P, Penalty.

3-------------------------------------------------------

Only the Hole (as Ordinal Number) and Coin wins & Penalties (as -1*, 1, 2, 3, 4, 5, 6, or more, and P), are to be recorded on the centre-box section, c-b, of the BriskerGolf Scorecard.

[1* - (nullis generally recorded in BriskerGolf by way of clarification of the number of coins scored.] 

4-------------------------------------------------------

Penalty award, P, for slow and irrelevant play, does not affect coins already accrued.

A Penalty, P, is a one shot penalty from the next tee for an errant BriskerGolfer.

In effect a BriskerGolfer in receipt of a Penalty, P, will be playing two-off-the-next-tee. 

5-------------------------------------------------------

For each BriskerGolfer, the total score of @Day's-coins, @Dc,  e.g. for Day 1,  excluding @Countback-coins, (for resolution of a tie on the 18th hole), is put into a small box labelled Dc. (See Graphic 4 below).

6-------------------------------------------------------

Each BriskerGolfer's score of @Countback-coins, @Cc, is put into a small box labelled Cc.

More often than not this is a score of null, recorded as a ' ' for all BriskerGolfers when there is no tie on the 18th hole, and therefore no need for @Countback

However, when there is a tie at the 18th hole, the @Countback-coins score, @Cc, is recorded automatically by the BG App for each BriskerGolfer, in his/her Cc box, and may be a score of P, - (null), 1, 2, 3 or more. 

Only one BriskerGolfer may achieve an @Cc score greater than - (null) in a round, but this may be a very significant score for him/her in a BriskerGolf coins competition!

Thus the 18th hole may be the most significant hole to win, in a BriskerGolf competition.

7-------------------------------------------------------

Note that the main squared centre-box, c-b, in the Coins Accrued section of Graphic 4 below, of the BriskerGolf Scorecard, contains the sum of Cc and Dc as representing the whole of the Coins Accrued by a BriskerGolfer for a Day's BriskerGolf, e.g.  for Day 1.

8-------------------------------------------------------END

Woodall Spa 1

012 Coin Scoring: Omniscorecard (manual input intially, thereafter, in part, auto-adjustment)

 1-------------------------------------------------------

On an Omniscorecard the only manual input is that relating to the GROSS score at a Hole.

A legitimate GROSS score may be inputted as:

  • a figure (1, 2, 3, 4, 5, 6, or 71*) to indicate a concluded score (i.e. the ball has been holed out)
  • figure plus a period [full stop] (1., 2., 3., 4., 5., 6., or 7.1*) to indicate a curtailed score (pick up)
  • null, ' - ', score, to indicate a BriskerGolfer's choice of a default @Given-Net-Bogey and an extended unaided ball search

If nothing is inputted at a Hole the BG App will indicate that the BriskerGolfer has retired from the game. No further input relating to a retired BriskerGolfer is allowed.

No brackets: square or parenthesesmay ever be manually inputted.

[1*7 for a very high handicapper, with a two shot allowance on a hole]

2-------------------------------------------------------

All illegitimate GROSS scores, concluded or curtailed, must be inputted, including:

  • any GROSS score that equates to a NET bogey, or worse 
  • any GROSS score that is worse, at the moment of input, than an @Leading-Score at a hole (i.e. any score that should have been curtailed earlier) 

3-------------------------------------------------------

A manually inputted GROSS score, concluded or curtailed, may be automatically amended with punctuation in the form of brackets by the BG App at any appropriate moment during play on a Hole, using the following:

i) Parentheses to indicate a legitimate but ultimately @Insignificant @Concluded score, e.g. (3) or (4) or (5) or, very rarely, (2)

ii) Square Brackets to indicate an illegitimate @Concluded score, that is inappropriately high, e.g.

  • [4] implying a Net Bogey on a Par 3 Hole
  • [5] implying either a Net Bogey on a Par 4 Hole, or a Net Double Bogey on a Par 3 Hole
  • [6] implying either a Net Bogey on a Par 5 Hole, or a Net Double Bogey on a Par 4 Hole, or a Net Triple Bogey on a Par 3 Hole,
  • [7] implying a Net Double Bogey on a Par 5 Hole, and so on .

iii) Square Brackets to indicate an illegitimate @Curtailed score, that is inappropriately high, e.g.

  • [4.] implying an illegitimately curtailed Net Bogey score at a Par 3 Hole
  • [5.] implying an illegitimately curtailed Net Bogey score at a Par 4 Hole, or an illegitimately curtailed Net Double Bogey score at a Par 3 Hole
  • [6.] implying an illigitimately curtailed Net Bogey score at a Par 5 Hole, or a Net Double Bogey at a Par 4 Hole, or a Net Triple Bogey at a Par 3 Hole
  • [7.] implying an illegitimately curtailed Net Double Bogey at a Par 5 Hole, and so on.

Note that @Winning GROSS scores (e.g. potentially 12, 3, 45, 6, 7) are never punctuated using brackets.

However, seemingly @Tieing GROSS scores that are either Net Birdies or Net Eagles (e.g. potentially 2, 345, 6) and yet are @Losing-Leading-Scores by the brutal  @Ultimate-Net-Birdie and @Ultimate-Net-Eagle rules2* are always punctuated using parentheses brackets.

Whereas @Tieing GROSS scores that are Net Pars (e.g. potentially 345, 6, 7) are never punctuated using brackets.

Note also that legitimately curtailed GROSS scores, e.g. potentially (2. 3. 4. 5. , 6. , 7.) are never punctuated using brackets.

[2*6 & 2*7 for a high/very high handicapper, with a one/two shot allowance on a hole]

4-------------------------------------------------------

On an Omniscorecard, except for @Losing-Net-Birdie3* and @Losing-Net-Eagle4* scores, @Insignificant scores that are legitimate scores are eventually faded out to become blanks**, as both Gross & Net scores, e.g. 

  • 3 / 3 becomes an @Insignificant score compared to an input of 2 / 2 and thus fades to blank / blank
  • 3 / 3 becomes an @Insignificant score compared to an input of 3 / 2 and thus fades to blank / blank
  • 4 / 4 becomes an @Insignificant score compared to an input of 4 / 3 and thus fades to blank / blank
  • 5 / 5 becomes an @Insignificant score compared to an input of 5 / 4 and thus fades to blank / blank
  • and so on

[3* See Note 20 BG Primary Scoring: Coins compared to Skins (Parentheses & Square Brackets)]

[4*See Note 19 Omniscorecards & (Greyed Out) or Blanked Out INSIGNIFICANT scores]

5-------------------------------------------------------

Exceptional scores, such as @Losing-Net-Birdies and @Losing-Net-Eagles, which are casualties of the brutal @Ultimate-Net-Birdie rule, or the equally brutal @Ultimate-Net-Eagle rule, are always displayed, by way of explanation of the brutal rules, using parentheses, as in the following examples.

i) Two @Net-Birdies on a Par 4 Hole:

(4 / 3)   3    i.e. @Losing-Net-Birdie  |  @Ultimate-Net-Birdie 

i1) Three @Net-Birdies on a Par 5 Hole:

(5 / 4)  (5 / 4)   5 / 4    i.e. @Losing-Net-Birdie  |  @Losing-Net-Birdie  |  @Ultimate-Net-Birdie 

iii) Two @Net-Eagles on a Par 5 Hole:

(5 / 3)   5 3    i.e. @Losing-Net-Eagle  |  @Ultimate-Net-Eagle 

iv) Three @Net-Eagles on a Par 5 Hole:

(5 / 3)  (5 / 3)   5 / 3    i.e. @Losing-Net-Eagle  |  @Losing-Net-Eagle  |  @Ultimate-Net-Eagle 

6-------------------------------------------------------

It is always the @Net-Score that is carried forward from the Omniscorecard to the BG.am scorecard

7-------------------------------------------------------

i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........  

Player A:         6.  / 5.  ..................... appropriately Curtailed score of 5.  .... => 6. / (5.)    auto-changed

Player B:         5.  / 5.  ..................... appropriately Curtailed score of 5.  .... => 5.  / (5.)    auto-changed

Player C:         4   / 4   ..................... appropriately Concluded score of 4 ... => 4 / 4       WINNING SCORE

Player D:         6.  / 6.  ...... inappropriately Curtailed score of Net 6.  .... => [6.] / P   auto-changed

Player E:         5   / 5   .....  inappropriately Concluded score of Net 55 .... => [5] / P    auto-changed

[5*Net 5 is inappropriate because a Net 4 has already been recorded.]

Player E should have Curtailed his/her score as 4. / 4.

Note that only Gross scores are inputted int the BG App. The Net Scores are always calculated automatically,

=> Gross (Manual Input)  /   Net (Auto-calculation)

8-------------------------------------------------------

ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........  

Player J:         4.  / 4.   ..........   appropriately Curtailed score of Net 4  ... => 4. / (4.)    auto-changed

Player K:         5. / 4............  appropriately Curtailed score of Net ... => 5. / (4.)    auto-changed

Player L:         4   / 4  ............. appropriately Concluded score of Net 4 ... => 4 / 4    WINNING SCORE

Player M:        6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P   auto-changed

Player N:        5   / ....... inappropriately Concluded score of Net 56 ..... => [5] / P    auto-changed

a+++++++++++++++++++++

[6*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be exceeded in BriskerGolf.]

9-------------------------------------------------------END

BriskerGolf

013 Coin Scoring: Omniscorecard & auto-carrying forward its Net Scores to BG.am scorecard

 1-------------------------------------------------------

It is always the @Net-Score that is automatically carried forward from the Omniscorecard to the BG.am scorecard

2-------------------------------------------------------

i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........  

Player A:         6.  / 5.  ..................... appropriately Curtailed score of  .... => 6. / (5.)    auto-changed

Player B:         5.  / 5.  ..................... appropriately Curtailed score of .... => 5  / (5.)    auto-changed

Player C:         4   / 4   ..................... appropriately Concluded score of 4 ... => 4 / 4       WINNING SCORE

Player D:         6.  / 6.  ...... inappropriately Curtailed score of Net 6.  .... => [6.] / P   auto-changed

Player E:         5   / 5   .....  inappropriately Concluded score of Net 51 .... => [5] / P    auto-changed

[1*Net 5 is inappropriate because a Net 4 has already been recorded.]

3-------------------------------------------------------

ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........  

Player J:         4.  / 4.   ..........   appropriately Curtailed score of Net 4  ... => 4. / (4.)    auto-changed

Player K:         5. / 4............  appropriately Curtailed score of Net ... => 5. / (4.)    auto-changed

Player L:         4   / 4  ............. appropriately Concluded score of Net 4 ... => 4 / 4    WINNING SCORE

Player M:        6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P   auto-changed

Player N:        5   / ....... inappropriately Concluded score of Net 52 ..... => [5] / P    auto-changed

[2*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be legally exceeded in BriskerGolf.]

4-------------------------------------------------------END

014 Coin Scoring: Avoiding Disincentives

1-------------------------------------------------------

Achieving an @P Penalty on any Hole results in becoming:

  • @Disqualified-from-PCP-award-of-3-koins

2-------------------------------------------------------

The worst possible outcome for a BriskerGolfer on the 18th hole is to infringe the cardinal BriskerGolf rule against @Time-Wasting1*, and in doing so be awarded an @Penalty, P, for Practising on the course, resulting in the following:

  • @Ineligible-to-benefit-from-Countback-on-18th-hole-tie

This would be in addition to the previously mentioned penalty:

  • @Disqualified-from-PCP-award-of-3-koins

(if the BriskerGolfer's performance through Holes 1 to 17 had been previously @Exemplary)

[1*@Time-Wasting is most commonly as a result of practising on the course by failing to curtail play the moment it becomes apparent that a BriskerGolfer cannot possibly make a positive contribution to the scoring on a particular Hole.]

3-------------------------------------------------------

@Disqualified-from-PCP-award-of-3-koins is easily avoided.

Perfect Curtailment Performance is within the grasp of every would-be BriskerGolfer!

Simply Curtail play at the appropriate moment on a hole, when it becomes impossible to make a significant contribution to the scoring contest at a hole.

Conserve your energy and enthusiasm for the next challenge - the following hole!

See also Note 27.6 THREE KOIN BONUS for Perfect Curtailment Performance (PCP)

4-------------------------------------------------------

@Ineligible-to benefit-from-Countback-on-18th-hole-tie  

This equates to self-elimination from a potential bonanza of coins in the event of a tie at the last hole!

It is far better to avoid a Penalty, @P score, on the last hole, and thereby be automatically considered for a coin bonus by Countback in the event of a tie!

5-------------------------------------------------------

The BG Rule in the event of @Tie-on-18th-hole is @TT- OET (@Two-Tie-Only-Eligible-Tie), and includes as a potential beneficiary any BriskerGolfer that submits an @Legal score, which could include

  • an @Concluded, @Superseded-Score, or
  • an @Legitimate, @Curtailed-Score 

but crucially excludes an @P score!

6-------------------------------------------------------

Cruden Bay 1

015 Coin Scoring: BriskerGolf.am [@BG.am] scorecard & fluid changes in it via automatic BG App process

1-------------------------------------------------------

The @BG.am Scorecard changes fluidly according to data obtained via its corresponding Omniscorecard

2-------------------------------------------------------

i) On a 7th Hole, Par 5, for example, 

the first legitimate score is an @Leading-Score

@Gross-Par 5  /  @Net-Par 5   => initial @Leading-Score

which is provisionally recorded on @BG.am as  .........  7th /

But when this @Leading-Score becomes @Superseded by a better score, e.g.

@Gross-Par 5  /  @Net-Birdie 4

automatically this Net 4 score becomes the @Leading-Score .......  7th /

which is provisionally recorded on @BG.am 

and the initial @Leading-Score is automatically changed to an @Former-Leading-Score =>  7th / (4)

to include parentheses implying that the net score of 4 has become @Insignificant

In fact 7th/(4) is exactly equivalent to 7th/ but is a gentler way of describing an heroic failure!

Eventually, 30 seconds after completion of the 7th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 7th/(4) becomes   blank  /  blank

3-------------------------------------------------------

ii) On a 13th Hole, Par 4, for example, 

the first legitimate score is an @Leading-Score

@Gross 5  /  @Net-Par 4   => initial @Leading-Score

which is provisionally recorded on @BG.am as  .........  13th /

But when this @Leading-Score becomes @Superseded by a better score, e.g.

@Gross-Par 4  /  @Net-Birdie 3

automatically this Net 3 score becomes the @Leading-Score .......  13th /

which is provisionally recorded on @BG.am 

and the initial @Leading-Score is automatically changed to an @Former-Leading-Score =>  13th / (4)

to include parentheses implying that the net score of 4 has become @Insignificant

In fact 13th/(4) is exactly equivalent to 13th/ but is a gentler way of describing an heroic failure!

Eventually, 30 seconds after completion of the 13th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 13th/(4) becomes   blank  /  blank

4-------------------------------------------------------

In the event of an impressive @Leading-Score such as an @Net-Birdie or @Net-Eagle being @Superseded by the brutal @Ultimate-Net-Birdie rule, or the @Ultimate-Net-Eagle rule, then any such @Former-Leading-Score is enclosed in parentheses and thereafter is not faded out, in order to demonstrate the brutal rule that has brought about its @Insignificant status.

5-------------------------------------------------------END

KM1b with T-G Line

016 BriskerGolf Scoring: Coins Totals translated into Positional Points (pp)

1----------------------------------------

The BG App1* totals the score of coins for a day's play, (Dc + Cc), for a BriskerGolfer, and puts it into an @coin-box (a square box such as the one marked c-b) in the Coins Accrued section of the BriskerGolf Scorecrard, e.g. for Day 3, at Royal Dornoch, below:

Graphic 4, Royal Dornoch, 3 of 4, Match No. 23

and Positional Points (pp) are calculated, as in this following scorecard.

[1*The BG App does everything automatically, based on information inputted into the omniscorecard from two independent sources, an @Self-Marker and an @Secondary-Marker.]

2----------------------------------------

As with standard stroke play golf, the best pp score is the lowest positional point score, i.e. , for First Place.

Thus pp scores for a five-ball BriskerGolf round vary from 1 (First) to 5 (Last).

Despite these simplistic scores, it is always possible to distinguish between each positional place (pp) by Countback to the last hole won.

3----------------------------------------

For multiple BriskerGolf rounds, the pp pattern of scores becomes stretched, as evidenced in Graphic 5 above, after Day 3 of 4.

4----------------------------------------

Those using a cardboard BriskerGolf.am scorecard must input coin scores manually into (e.g) Day 3 of 4 scorecard boxes, as shown below, from information taken from the corresponding Omniscorecard printed on the reverse of the BriskerGolf.am scorecard.

The total Day 3 score is then calculated as Dc + Cc (Days coins PLUS Countback coins) and placed in a square coin box such c-b, as depicted on the @BG.am scorecard.

5----------------------------------------END

Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game

Graphic 06 BG.am Royal Dornoch 3 of 4
CrudenBay2b with T-G Line

017 BG Primary Scoring: the BriskerGolf.am scorecard, Coins and Tie-Break Resolutions

1----------------------------------------

A Coin cannot be extinguished (i.e. lost to the game). If there is a Tie at any Hole, other than the 18th Hole, the Coin's status becomes @yet-to-be-won and it is rolled up to be played for at the very next Hole, along with the Coin that represents the current Hole, as in Skins.

The rule Two Tie, All Tie, applies to the following ties:

  • @Net-Par ties
  • @Given-Net-Bogey ties

Unlike Skins, in BriskerGolf it is impossible to tie a Hole with a @Net-Birdie1*, @Net-Eagle1* or @Net-Albatross1* !!

Any Net-Birdie score or better on a Hole is a guarantee that a tie-break score will win the Hole.

However, in the event of an unexceptional scoring tie, at the level of either @Given-Net-Bogey or @Net-Par, the competition intensifies on the next Hole, with all BriskerGolfers in their group competing for an accumulation of two Coins.

Similarly, if there were two consecutive ties at Holes, the BriskerGolf competition would further intensify, with all BriskerGolfers competing for an accumulation of three Coins

And so on, for three or more consecutive ties at Holes, for a bonanza of accumulated Coins!

[1*See Note 20: @Ultimate-Net-Birdie, @Ultimate-Net-Eagle & @Ultimate-Net-Albatross]

2----------------------------------------

When a bonanza of accumulated Coins is won outright, the BriskerGolf contest reverts to a competition to win a single Coin for the current Hole.

3----------------------------------------

If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @Countback to the winner of the last Hole won outright.

In this instance only the BriskerGolfers with a wholly unblemished2* scorecard would be eligible to benefit from such a Coin bonanza.

[2*An unblemished scorecard is one without a major Penalty, P.]

4----------------------------------------

If there is a Coin tie at the conclusion of a series of BriskerGolf games, then the winner and all other positional places, are determined automatically by the BG App by @Countback to the winner of the very last Hole won.

If it is necessary to differentiate between two or more BriskerGolfers with equal @First-Countback, then the BG App will automatically calculate the winner and all other positional places by @Second-Countback, and so on, if a third or fourth @Countback is needed.

5----------------------------------------END

Royal Dornoch 15

018 Countback

1----------------------------------------

@Countback-differentiation by the BG App calculates the order of precedence of BriskerGolfers in the event of a coin tie in a BG competition, by calculating and comparing the hole at which the last coin was won, by otherwise evenly matched BriskerGolfers, and choosing the most recent coin win in preference to a more ancient coin win.

In the event of two or more equally recent coin wins, a second @Countback1* calculation is made, comparing the hole at which the second-last coin was won by otherwise evenly matched BriskerGolfers, and so on, in the event of another tie, until a complete differentiation of BriskerGolfers in the BG competition has been made.

1*@Countback is used by the BG App to provide both a real time leaderboard and to determine a winner in the event of an @Unresolved-tie-at-the-18th-hole.

In the latter case the BG App makes an @Countback calculation and awards the @Yet-to-be-won-coin(s)-on-18th in a BriskerGolf group, to the last coin winner before the 18th hole.

2----------------------------------------

@Countback-differentiation in Real Time

Once a BriskerGolf competition is in progress it is always possible for the BG App to determine a leaderboard, and from an early stage in the competition to differentiate the complete positional order of competitors in real time.

In the event of any positional points (pp) tie at the end of a Day's or period of Days' competition, @Countback, to the last coin scored is used, to differentiate between BriskerGolfers.

If there is still a tie between two or more BriskerGolfers, @Countback to the second-last coin scored is then used.

Similarly if there is still a tie after two @Countbacks, then a third @Countback to the third-last coin scored is made, and so on, if necessary, until all BriskerGolfers are completely differentiated, and, in particular, an outright winner emerges!

3----------------------------------------

The odds of an @Countback-Stalemate occurring are extremely high, but if one should miraculously happen, after numerous @Countbacks, then an absolutely tied position is to be decided by a single game of Rock, Scissors, Paper, as in the author's forthcoming website: www.BriskerWimbledon.pro

4----------------------------------------

SGH1b with T-G Line

019 Omniscorecards: (Greyed Out) or Blanked Out INSIGNIFICANT Scores

1----------------------------------------

To Highlight significant scores on an Omniscorecard it is useful to have all insignificant scores either made semi-visible by greying them out, or made wholly invisible by blanking them out1*.

The author prefers the latter, but it is possible to have a scoring system that will allow certain masochistic BriskerGolfers to view the greyed out insignificant scores.

1*See Graphic 1 (Note 08.6) above, and Graphic 4 (Note 16.5) above.

2----------------------------------------

The Omniscorecard graphics above and below, each highlight significant scores by blanking out insignificant scores from an Omniscorecard, except for the Penalty scores, P, and any superseded @Net-Birdie scores, or (formerly) @Ultimate-Net-Eagle scores (because such exceptional scores will always be talking points in a BriskerGolf round, and are therefore enclosed in parentheses, e.g. (4) or (3), rather than being blanked out)

3----------------------------------------

Whilst the BG App will, by default, automatically blank out insignificant scores on an Omniscorecard, BriskerGolfers may alternate between the two settings of @Greyed-Out and @Blanked-Out on the BG App, without any loss of data.

But 30 seconds after the end of every BriskerGolf hole, the BG App default setting that automatically blanks out all insignificant scores, other than exceptional scores (PenaltyP, and superseded @Net-Birdie or @Net-Eagle scores), will return.

4----------------------------------------

At the conclusion of the final hole, normally the 18th hole, once the BG App default setting automatically blanks out all insignificant scores, excluding exceptional scores, this setting becomes permanent.

5----------------------------------------

However, for those suffering from disorders such as pedantry or egomania, all insignificant scores may be retrieved by completing an online form on the BG App, and sending it to @BG.HQ

6----------------------------------------END

020 BG Primary Scoring: Coins compared to Skins

1----------------------------------------

The scoring unit of BriskerGolf is a Coin, which is equivalent to a Skin in the historic game.

Each hole has the value of one Coin and BriskerGolfers play to win a Coin outright at the conclusion of the Hole that the Coin represents, just as in Skins, where golfers play to win a Skin outright.

There are 18 Coins to be won, in an 18 Hole BriskerGolf game, and the contestant that accumulates the most Coins in a single BriskerGolf round, is the winner of his/her individual BriskerGolf competition.

Coin cannot be extinguished from a game of BriskerGolf, and if there is a tie at a hole, BriskerGolf rules often vary considerably from those of Skins, and always ensure that no Coin is lost in the game of BriskerGolf.

2----------------------------------------

The rules of Skins are very elegant:

  • Two Tie, All Tie, in the contest to win a Skin
  • The Skin 'Rolls Upin the event of a Tie at a Hole, to be played for at the very next Hole, along with the Skin for the current Hole.
  • Skins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Skins competition intensifies with the prospect of the outright winner of the next hole winning a bonanza of Skins!
  • Following a bonanza win of Skins, the game reverts to a competition for one Skin per Hole, until the next tie.

3----------------------------------------

The rules of BriskerGolf are even more decisive than those for Skins!

4----------------------------------------

BriskerGolf Coin rule:

i) An outright win1* on a Hole is:

  • either for one Coin 
  • or for a bonanza2* of Coins

[1* An outright win may be:

  • An @Net-Par
  • An @Net-Birdie
  • An @Net-Eagle
  • An @Net-Albatross

An outright win may never be:

  • An @Net-Bogey  (It's a major penalty, P, or P18, because a backstop score of an @Net-Bogey is already Given to every BriskerGolfer - see Note 20.5 below)
  • An @Net-Double-Bogey! (It's a major penalty, P, or P18)
  • Worse than an @Net-Double-Bogey !! (It's a major penalty, P, or P18)]

[2* The bonanza includes the Coin for the current Hole, plus any @Yet-to-be-won-coins that have been 'Rolled Up'.]

5----------------------------------------

Unlike Skins, poor scoring is avoided by having a back-stop score that all BriskerGolfers are given on every Hole.

This is termed the @Given-Net-Bogey, and is a device that helps to eliminate @Time-Wasting.

This implies that a BriskerGolfer must never attempt to achieve an @Net-Bogey at any Hole, because he/she has already been given that @Net-Bogey!

6----------------------------------------

BriskerGolf Coin rules for an @Given-Net-Bogey tie, or an @Net-Par tie on a hole are similar :

i) For an @Net-Par tie on a Hole3*:

  • Two Tie, All Tie
  • The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
  • Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
  • Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.

[3excluding the last Hole]

ii) For an @Given-Net-Bogey tie on a Hole4*:

  • All Fail (to achieve an @Net-Par), All Tie
  • The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
  • Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
  • Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.

[4excluding the last Hole]

7----------------------------------------

The BriskerGolf brutal coin rule:

iii) An @Net-Birdie score is NEVER a tie!! It is either a win or a loss.

For an @Net-Birdie score on any Hole, the brutal rule is:

  • An @Ultimate-Net-Birdie5* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Eagle score or an @Net-Albatross score

In the event of a first @Net-Birdie, this is provisionally termed the @Ultimate-Net-Birdie.

However, in the event of a second @Net-Birdie at a Hole, this latter score becomes provisionally termed the @Ultimate-Net Birdie, and the former @Ultimate-Net Birdie becomes the @Losing-Net-Birdie (ghost birdie).

Similarly, in the event of a third @Net-Birdie at a Hole, this becomes provisionally termed the @Ultimate-Net-Birdie, and the former @Ultimate-Net-Birdie becomes another @Losing-Net-Birdie (ghost net birdie).

And so on, for a miraculous fourth or fifth @Net-Birdie at a Hole!

It is only the concluding @Ultimate-Net-Birdie that is a win.

[5* Literally the last @Net-Birdie to be made on a Hole. Thus if two @Net-Birdies are made on the same Hole, it is the latter @Net-Birdie that is the winner, in BriskerGolf!! (See Graphic 5 below).]

8----------------------------------------

The BriskerGolf brutal Coin rule:

iv) Similarly, an @Net-Eagle score is NEVER a tie!! It is either a win or a loss.

For an @Net-Eagle score on a Hole, the brutal rule is:

  • An @Ultimate-Net-Eagle6* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Albatross score

In the event of a first @Net-Eagle at a Hole, this is provisionally termed the @Ultimate-Net-Eagle.

However, in the event of a second @Net-Eagle at a Hole, this latter score becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes the @Losing-Net-Eagle (ghost net eagle).

Similarly, in the event of a third @Net-Eagle at a Hole, this becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes another @Losing-Net-Eagle (ghost net eagle).

And so on, for a miraculous fourth or fifth @Net-Eagle at a Hole!

It is only the concluding @Ultimate-Net-Eagle that is a win.

6* Literally the last @Net-Eagle to be made on a Hole. Thus if two @Net-Eagles are made on the same Hole, it is the latter @Net-Eagle that is the winner, in BriskerGolf!! (See Graphic 5 below).

9----------------------------------------

BriskerGolf Coin rule in waiting:

v) The author is poised to create a brutal @Ultimate-Net-Albatross rule, should the need arise.

10----------------------------------------

BriskerGolf decisive Coin rule:

vi) If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @First-Countback to the winner of the last Hole won outright.

11----------------------------------------

BriskerGolf decisive Coin rule:

vii) For a multi-round (and optionally multi-course) BriskerGolf competition at any level of golfing competence, the BG App will continuously provide a Leaderboard, in Real Time, that differentiates between BriskerGolfers that have accrued equal positional points, pp, by calculation of @First-Countback to the winner of the last Hole to be won, and when necessary by calculation of @Second-Countback, and so on, until there is complete differentiation between all BriskerGolfers in the event.

12----------------------------------------END

US GC 1
US GC 2 (N Carolina)

021 BG @Tee-Side & @Green-Side Sectors

1----------------------------------------

Golfers are aware that every hole is notionally divided into two distinct sectors1*:

  • @Tee-Side
  • @Green-Side 

[1* See also Informal BriskerGolf, i5 ]

2----------------------------------------

Proportionately the @Tee-Side sector is always the larger area of the two sectors, by a ratio of perhaps 90% to 10% - who knows?

However, what is simple to assess is the approximate dividing line between @Tee-Side and @Green-Side, which in BriskerGolf is very significant, and is termed:

  • the @Tee-Side / @Green-Side imaginary line

Photos 1 through to 10 (Ref 028) below show a line of dashes superimposed onto each golf hole, indicating the approximate T/G Line in each case.

3----------------------------------------

There are two types of T/G Line:

  • the Natural1* T/G Line
  • the Regressed T/G Line

[2* The Natural T/G Line may also be described as the Default T/G Line.]

4----------------------------------------

The Natural T/G Line (Default T/G Lineis an imaginary line that travels the width of a golf Hole, touching the front edge3* of the green, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any @Green-Side hazards.

[3It's at a tangent to the front edge of the green]

5----------------------------------------

The Regressed T/G Line is an imaginary line that travels the width of a golf Hole, and is regressed from the front edge of the green to the @Tee-Side edge4* of the most distant @Green-Side hazard from the pin, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any other @Green-Side hazards.

[4It's at a tangent to this @Tee-Side edge]

6----------------------------------------

A BriskerGolfer's estimation of the imaginary T/G Line is almost5* indisputable when the BriskerGolfer's decision is that his/her ball is lying @Green-Side.

5* When a Free Placemant (not drop) has been taken from a water hazard a ball may never be marked, because a water hazard is always deemed to be an @Tee-Side location.

7----------------------------------------

The @Green-Side sector is subdivided into five areas:

  • @On-Green
  • @Off-Green-Manicured-Grass
  • @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)
  • @Green-Side-Sand-Hazard
  • @Green-Side-Water-Hazard (Invasive Tee-Side)

BriskerGolfers should adhere to the preferred form of ball marking for each subdivision:

  • Cube Marker for @On-Green (standard disk is also acceptable)
  • Cube Marker for @Off-Green -Manicured-Grass (standard disk is also acceptable)
  • Tee Peg2* for @Green-Side-Sand-Hazard (standard disk is unacceptable)
  • NO MARKER for @Green-Side-Water-Hazard (Invasive Tee-Side)
  • NO MARKER FOR @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)

[2* A Tee Peg is expendable, and may be sometimes be left in situ, as a gift, to save time retrieving it]

8----------------------------------------

Note that a ball in an Invasive Tee-Side lie (i.e. within the curtilage of @Green-Side) may never be marked.

For example, one exception to ball marking @Green-Side-off-green is a ball lying in a water hazard.

In this instance the rules are:

  • Either play the ball as it lies3*, as an @Tee-Side ball.
  • Or take a free placement (not drop) anywhere in line with the ball's approximate watery position and the pin, that is more distant from the pin, remembering that the status of the ball remains Invasive Tee-Side and therefore it must never be marked.

[3* like the plucky Jean van de Velde considered in 1999, but eventually dismissed as being too daft, even for Jean!]

9----------------------------------------END

WSpa90degCCW

022 BG Green-Side Etiquette: the REVERSE of Standard Etiquette!

1----------------------------------------

When all playable balls are @Green-Side (i.e beyond the imaginary T-G Line) then the standard honour system of play is reversed.

2----------------------------------------

The BriskerGolfer whose ball is nearest to the pin @Green-Side has the honour to play first1*, and must play either to a conclusion or to a curtailment.

[1The nearest to the pin may also opt to play last. The decision to play first or last must be made within 10 seconds of all playable balls being @Green-Side. Any delay on such a decision by a BriskerGolfer implies that he/she forfeits the choice of his/her order of @Green-Side play, and must play first without further delay.] 

Thereafter the BriskerGolfer whose ball was originally second nearest2* to the pin @Green-Side, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment.

[2The second nearest to the pin may not choose to play in any position other than his/her natural position, either in second place to the nearest to the pin, or in first place if the nearest to the pin has opted to play last.]

Similarly the BriskerGolfer whose ball was originally third nearest to the pin, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment, and so on until no one can make a significant contribution to the scoring on the Hole.

3----------------------------------------

In the event of two or more @Green-Side balls being deemed to be approximately the same distance from the pin, by at least one impartial BriskerGolfer, then the order of play is to be determined by drawing straws (strands of grass), held by an equally impartial BriskerGolfer, with the longest straw having the honour first, the second-longest straw having the honour second, and so on.     

4----------------------------------------END                  

RPark2b with T-G Line

023 (Optional) BG Secondary Scoring, using a BG App: Pace of Play (1)

1----------------------------------------

BG Secondary scoring concerns:

  • Pace of play recordings of shots, using a BG App
  • @Time-Wasting infringements, both major and minor
  • Avoidance of @Time-Wasting infringements by @Ball-Sacrifice
  • Rewarding Brisk play with koins

2----------------------------------------

Pace of play is only measured on shots on the @Tee-Side area of a Hole, specifically on all shots:

  • from the actual Tee 
  • to the last shot played from an @Tee-Side area of a Hole, onto its @Green-Side1* area (i.e. either onto @Green2*  or  @Green-Side3*)

[1* @Green-Side => not @Tee-Side nor 'Invasive@Tee-Side (within @Green-Side)']

[2*@Green => @On-Green]

[3* @Green-Side => either @On-Green or @Green-Side-Off-Green]

3----------------------------------------

The moment a BriskerGolfer's ball reaches an area deemed by the BriskerGolfer to be @Green-Side it can be declared @Green-Side by the BriskerGolfer by marking the ball appropriately as follows:

  • with an @Cube-Marker4* to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, either actually @Green or on @Manicured-Grass-Off-Green
  • with a Tee Peg to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, but within the curtilage of an @Green-Side-Sand Hazard.

[4or a Standard Flat Marker]

A BriskerGolfer's opinion on the status of his/her ball becoming @Green-Side is indisputable, nor may it be debated in the bar afterwards!

4----------------------------------------

If a BriskerGolfer chooses or forgets to mark his/her ball when it is in need of being marked, in the opinion of a fellow competitor, such an opinion is indisputable, if the BriskerGolfer has not addressed his/her ball.

However if a BriskerGolfer addresses his/her unmarked ball with no objection from any competitor, then his/her ball is deemed to be @Tee-Side and the pace of play of the shot must be measured.

5----------------------------------------

The onus of measuring the pace of play of an @Tee-Side shot rests solely with its player.

A BriskerGolfer as an @Self-Marker is rewarded for recording his/her START of a shot (at address, before it is executed) prior to his/her corresponding @Secondary-Marker, with an automatic bonus of a 10 second reduction in his/her @Tee-Side @Shot-Execution-Time.

However failure on his/her part to measure his/her @Tee-Side @Shot-Execution-Time, by not recording the START of the shot (at address) before it is executed, is an automatic minor penalty (minor instant rebuke) of an @Default-Shot-Time to the player alone, as described below. 

6----------------------------------------

An @Default-Shot-Time is the gift of a minor penalty of:

  • either a 60 seconds estimate of the time to execute a shot, from addressing the ball
  • or a time that is 50% more than the average shot time (excluding Default-Shot-Times)

whichever is the greater.

7----------------------------------------END

RPark1b

024 (Optional) BG Secondary Scoring: Pace of Play (2)

1----------------------------------------

When scorers are measuring Pace of Play, i.e. @Secondary-Markers and @Self-Markers, in the @Tee-Side areas of Holes, they are also simultaneously marking the Primary Scoring of BriskerGolfers at such Holes. 

2----------------------------------------

The @Green-Side area score marking is much simpler than the @Tee-Side area and it is exclusively @Primary-Scoring. 

It amounts to a continuous recording of strokes played by a specific BriskGolfer, whose honour it is to play, either to a conclusion or to a curtailment on a Hole, by his/her appointed @Secondary-Markerand himself/herself as @Self-Marker.

3----------------------------------------

Both @Tee-Side and @Green-Side scoring is achieved by use of the BG App @Traffic Light system.

Each shot, from Tee, up to (but not including) Green-sideon a hole, is to be measured by TouchScreen (or Voice Recognition) on the BG App as described in Note 24.5 below.

4----------------------------------------

All the functions of the BG App may be used on golf courses that have good reception for smartphones

Some of the functions of the BG App may be used on golf courses that have little or no reception for smartphones

Cardboard scorecards are available for BriskerGolfers who wish to record a skeleton version of their scores on a remote golf course with little or no smartphone reception.

To progress to the status of @Exemplary-BriskerGolfer, and beyond to an @BG-Passport, it is not necessary to use the BG App on one or more golf courses with good reception for smartphones

5----------------------------------------

@Tee-Side Shot(s) Timing

........................................................................................................

Given

Course: (Name)                                              Match No. (Number)

Brisker Golfer(Name)                             Hole(Number)  

Current Hole Details: e.g. Hole 4, Par 5, Stroke Index 11

........................................................................................................

Location on Hole

 @Tee-Side/@Green-Side: .............. (Select Hole Section: T-S or G-S)

........................................................................................................

i) Possible Progress on Hole: >Brown >Amber >White >Green >Red

  • Brown Light: = VICINITY of ball, search timer started

    (somewhere, yet-to-found, in bush/scrub/trees/undergrowth/water/out of bounds)

  • Amber Light: = FOUND ball, within 40 seconds of Brown Light vicinity search

    (arrival at exact location of ball, free placement of ball in rough or semi rough),

    ......... alternativelyvia @OOBLU (Out Of Bounds/Lost/Unplayable rule) and @Ball-Sacrifice

  • White Light: = NEW (FREE replacement, of new/newish White ball), within 40 seconds 

          of Brown Light vicinity search

  • Green Light: (End of search), START of shot, and its continuation

    (startbag or club placement STATIC1*/by or near the ball/clear path towards target/permission (honour) to play)

    (continuation: club selection/address/swing/shot/club replacement in bag)

  • Red Light: END of shot

    (end: shot played and bag moving  forwards)

[1* In the event of a 'buggy search' this is deemed to start from the moment the buggy begins to turn back from the furthest reaches of an initial search.]

........................................................................................................

ii) Brisker Progress on Hole: >Green >Red

  • Green Light: START of shot, and its continuation

    startbag, buggy or club placement STATIC/honour to play

    continuation: club selection/address/swing/shot/club replacement in bag

  • Red Light: END of shot

    end: shot played and bag moving  forwards

........................................................................................................

6----------------------------------------

@Green-Side Shot(s) Recording

No Green-Side shot is ever timed. Once a BriskerGolfer has the honour to play @Green-Side, by the rule of BriskerGolf @Green-Side Etiquette he/she must play his/her ball continuously to either a conclusion or a curtailment.

An @Green-Side shot counter is used for @Self-Markers and @Secondary-Markers alike to record the number of @Green-Side shots a BriskerGolfer takes at a hole.

7----------------------------------------

The BG App automatically totals all Brisker Golfer scores on an individual Hole, once @Self-Markers and @Secondary-Markers records are convergent.

Thereafter the BG App maintains both an Omniscorecard and a BG.am scorecard (BriskerGolf.am scorecard) in real time

In the event of a multi-round, multi-course, competition the BG App will seemlessly maintain a Leaderboard for the whole competition, in real time.

8----------------------------------------END

aerial view 6th

025 (Optional) BG Secondary Scoring: Pace of Play (3)

1----------------------------------------

Pace of Play recordings are made exclusively:

  • from the actual Tee 
  • to the last shot played from the @Tee-Side area of a Hole, onto the @Green1* / @Green-Side2* areas of the Hole

[1No pace of play recordings are made of @Green / @Green-Side areas of play on a Hole.]

[2An @Green-Side area includes @Green (i.e. @On-Green) as well as @Off-Green-on-manicured-grass-or-raked-sand-hazard]

2----------------------------------------

The Shot Timing information is stored by the BG App, and interpreted in the form of instantaneous Koin rewards:

  • a cumulative @Exemplary-BG-pace award on completion of a six Hole section of the course (either Holes 1 to 6; 7 to 12; or 13 to 18)
  • a cumulative @Perfect-Curtailment-Performance, @PCP award for completion of a whole round of BriskerGolf without incurring a major penalty, @P

and equally instantaneous rebukes in the form of major & minor penalties:

  • a major rebuke: a Penalty P for @Time-Wasting-by-not-curtailing-play-appropriately
  • minor instant rebuke: an @Default-Shot-Time** 'Gift' of 60 seconds or more for failing to record the START of a shot (at address) before it is executed,

**See Note 23.5 & 23.6

3----------------------------------------END

US GC 11

026 (Optional) BG Secondary Scoring: Koins as Incentives (1)

1----------------------------------------

koin is a positive measure of the pace of play of a BriskerGolfer. 

Koins are accumulated as a result of @Exemplary-Play.

All koin scores are recorded automatically on the BriskerGolf.am scorecard by the BG App, from shot-timings made by @Self-Markers and verified by @Secondary-Markers.

Graphic 5 below shows two different ways of earning koin credits1*:

  • Exemplary Koin bonuses, for Holes 1 to 6 inclusive; 7 to 12 inclusive; 13 to 18 inclusive. 
  • PCP Koins (Perfect Curtailment Performance credits) on unblemished* completion of a round.

[1* See Note 27 below for an explanation of koin bonuses]

2----------------------------------------

All koin scores are recorded automatically onto the BriskerGolf.am scorecard by the BG App from timing data manually inputted into the electronic Omniscorecard.

Circular compartments on the BriskerGolf.am scorecard all relate exclusively to koin scores.

Σ koins means the sum of all the koins accrued.

See Graphic 2 below for an example of koin scoring.

3----------------------------------------END

US GC 6

027 (Optional) BG Secondary Scoring: koins as Incentives (2)

1----------------------------------------

koins are secondary scores, related to pace of play, and have no affect on the primary scoring of Coins.

2----------------------------------------

koins are recorded in the CIRCULAR secondary score boxes on the periphery of the of the Coins Accrued section of an electronic BriskerGolf.am scorecard, automatically via timing information stored on the BG App.

koins cannot be recorded on a cardboard BriskerGolf Scorecard.

3----------------------------------------

koins are measures of the stature of a BriskerGolfer. Regular impressive koin scores are one way of enabling a BriskerGolfer to attain the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG), and ultimately that of a holder of @BriskerGolf-Passport (i.e. @BG-Passport).

The other way is to submit the requisite number of cardboard BriskerGolf scorecards: (5 approved cards for an @Exemplary-BriskerGolfer and 10 approved cards for an @BriskerGolf-Passport).

4----------------------------------------

koin scores are entirely separate from Coin scores, and are only created from shot timing data recorded using the BG APP.

The BG APP in turn produces an @BG-Scorecard  display, as in Graphic 2 and Graphic 3 which shows both Coin scores and koin scores on an electronic BriskerGolf Scorecard.

5----------------------------------------

koins are also related to philanthropic causes, and have no bearing on a BriskerGolf competition.

Whereas Coins are vital primary scoring units necessary in the BriskerGolf competition to accrue as many as possible of the 18 Coins available in an 18 hole competition, or of the 36 Coins possible in a 36 hole competition, or of the 54 Coins possible in a 54  hole competition etc.

6----------------------------------------

An @Exemplary-BriskerGolfer (i.e. @Exemplary-BG) is awarded with 3 koins for an @Perfect-Curtailment-Performance, (i.e. @PCP), for a whole round of BriskGolf, unblemished by a Penalty, P.

All BriskerGolfers1* should be able to achieve an @PCP2*.

[1* From Novice Amateur to Elite Professional]

[2* An @PCP => A THREE KOIN BONUS for Perfect Curtailment Performance (PCP)]

n.b. @PCP is only awarded to a BriskerGolfer whose whole round is unblemished by a Penalty, P.

7----------------------------------------

@Brisk-Play by @Exemplary-BriskerGolfers is also recognised at the conclusion of each of the three sections (A, B & C) of an 18 hole BriskerGolf game.

koins are awarded to outstanding BriskerGolfers after every six holes of an 18 hole game, in recognition of @Brisk-Play, based on @Shot-Timings taken exclusively during @Tee-Side play, on a Section of Holes amounting to a third of the course, either:

  •  Section A: the 1st to 6th
  • Section B: the 7th to 12th
  • Section C: the 13th to 18th Hole

as measured by the BG App @Traffic-Light* system.

The following koin bonuses are given automatically, at the conclusion of each Section of Holes:

  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section A2 koins
  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section B2 koins
  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section C2 koins

In addition, for each section, all BriskerGolfers within 20% of the lowest cumulative playing time for a Section automatically receive an @Near-Briskest-Score award, namely:

  • @Exemplary-BG-near-full-pace award for an @Near-Briskest-Score for a Section: 1 koin (per Section)

8----------------------------------------

Thus a total of 6 koins are always distributed to either one, two, or three BriskerGolfers in a group over the three Sections, A, B & C, for achieving @Briskest-Score performances.

And any number of the remainder of the BriskerGolf group that achieve the accolade of @Near-Briskest-Score for a Section, are able to accumulate a creditable 1 koin each per Section. 

Therefore it is possible for a BriskerGolfer to accumulate up to a maximum of 3 koins in a round, by achieving an @Near-Briskest-Score in each Section of the round.

9----------------------------------------

The BG Scorecard below, Graphic 5, Match No. (unspecified), truncated, re: koin scoring, focuses on circular rather than rectangular boxes that are used exclusively to record koins scored, either as:

  •  @PCP scores for the whole round (an @Perfect-Curtailment-Performance, i.e. no Penalties), which equate to 3 koins per successful BriskerGolfer per round.
  • @Exemplary-BG-pace scores as described above, that amount to awards of 2 koins or 1 koin for the @Briskest-Score and @Near-Briskest-Score of BriskerGolfers, respectively, for either the first, second or third equal parts of a course: Section A:- 1 to 6 incl., Section B:- 7 to 12 incl., or Section C:- 13 to 18 incl. 

10----------------------------------------

The largest circle on the right hand side of the Σ Koins sign, in each Player Box, means the total of:

  • the sum of the three smaller circles that represent @Exemplary-BG-pace scores [either 2, 1 or Null (-)], for @Briskest-Score , @Near-Briskest-Score or @Imperfect-Score [for Sections A, B & C as described above] respectively
  • plus the equally small single circle that indicates the @PCP score for the round [either for Perfect, or Null (-) for Imperfect]

Thus the maximum koins score for a BriskerGolf round is 9, [i.e. 2+2+2   +    3]

And an above average koins score for a BriskerGolf round is 6, [e.g. 1+1+1   +    3]

And an @Exemplary-BG qualifying score is 5 koins or better

And @Exemplary-BG non-qualifying koin scores are Null (-), 1, 2, 3 or 4

11----------------------------------------END

US GC 10

[Graphic 5: OPTIONAL Secondary Scoring, koins. ]

Graphic 6: (Optional) Secondary Scoring, koins

Layout 1
US GC 3

028 Photos 1 to 10, with T/G Lines superimposed

LH Column.......Centre Column.......RH Column

.......L1............................C1............................R1

.......L2............................C2...........................R2

.......L3............................C3...........................R3

.......L4..........................................................

US GC 5

029 BriskerGolf: There's No Turning Back!

1----------------------------------------

No provisional balls may be played in BriskerGolf!

Progress must be made with each shot, no matter how errant it is!

2----------------------------------------

The BriskerGolf rules for an out of bounds ball (OOB), a lost ball (L), or an unplayable ball (U), are the same:  

i) the @Arrival of a BriskerGolfer at the approximate location of his/her shot is signaled by the deposit of a carry bag, or the parking of a trolley or buggy on the line of the shot, where possible, or as near as is practical to the line.

ii) a BriskerGolfer has 30 seconds from @Arrival at the approximate location of his/her shot within which:

  • either to find and place (not drop) his/her ball, for FREE.
  • or to place (not drop) a replacement ball, on the line of the errant ball, short of its approximate location, for FREE, by declaring ' OOBLU '(Out Of Bounds/Lost/Unplayable) and 'Ball Sacrifice'.

iii) there is no restriction on the number of searchers for the ball, for the first 30 seconds, but failure to curtail a ball search by either ball owner or fellow searcher(s) after 30 seconds incurs a minor rebuke in the form of an @Given-Net-Bogey to anyone who exceeds the 30 second search time limit. This allows extra time for an unlucky BriskerGolfer to continue a search, unaided, secure in the knowledge that he/she has already achieved an @Curtailed-Score* of an @Net-Bogey.

v) a ball suspected of lying in an in-bounds @Tee-Side water hazard, may be considered to be an OOBLU and therefore such a ball, or its replacement, may be placed (not dropped) not nearer to the pin for FREE.

vi) a ball lying in an @Tee-Side sand hazard may never be declared an OOBLU, but may be placed (not dropped) anywhere within the confines of the hazard such that a BriskerGolfer's stance at address is also within the confines of the hazard, for FREE1*.

[1*See Note 31]

Once an @Curtailed-Score has been recorded automatically, after a 30 second search time, it is not permissible to continue play on the Hole if a BriskerGolfer subsequently discovers his/her ball.

3----------------------------------------END

Royal Dornoch 10

030 BG & Switching from a Treasured Golf Ball to a Less Favoured One, and Vice Versa

1----------------------------------------

It is permissible to switch balls when in danger of losing a treasured ball from the tee, provided at least one other BriskerGolfer is pre-informed of the switch.

Ball substitution is permitted an unlimited number of times @Tee-Side, provided a ball has been played at least once. 

However ball substitution is only allowed once @Green-Side.

At every ball switch it is permissible to place the ball (not drop it), without penalty!

 

2----------------------------------------END                  

St Andrews 1 (Swilcan Br.)

031 BG Primary & (Optionally) Secondary Scoring: OOBLU Time Saving

OOBLU (Out Of Bounds, Lost or Unplayable) & Levelling the Playing Field with Golf Pros

1----------------------------------------

The chance of a Golf Tournament Pro loosing a ball with an errant shot in a densely spectatored competition is markedly less than a BriskerGolfer in an unspectatored group of five.

BriskerGolf OOBLU rules, as described in Note 29.2 above, broadly rectify this imbalance and improve the pace of play.

2----------------------------------------

At the end of a 30 second fruitless search (or sooner) a BriskerGolfer has two choices:

i) Ball Sacrifice: to place (not drop) a replacement ball, anywhere along the line of his/her errant shot, not nearer to the pin, for FREE.

ii) Extended Ball Search: to continue his/her search unaided for a lost ball, by accepting the minor rebuke/gift of an @Given-Net-Bogey and discontinuing play on the current Hole. Choosing this option is an irreversible @Curtailment of shot timing on the hole.

3----------------------------------------

To redress an imbalance between a found ball and a lost ball, a BriskerGolfer is allowed to claim OOBLU privilege by declaring his/her ball as unplayable in both rough and semi-fairway, and placing (not dropping) his her ball nearby, more distant to the pin, for FREE.

4----------------------------------------END

Royal Dornoch 12

032 Sand Hazards @Tee-Side & @Green-Side

1-----------------------------------------------

A ball lying in any @Sand-Hazard may be declared an OOBLU ball, an OOBLU (Out Of Bounds/Lost/Unplayable) ball.

As an OOBLU ball it may always be re-placed (not dropped) free within the confines of the @Sand-Hazard, such that its owner's stance is also within the confines of the hazard.

However a ball in an @Tee-Side sand hazard may never be marked, whereas a ball in an @Green-Side sand hazard must always be marked. 

2-----------------------------------------------

When an @Sand-Hazard ball is more than 50m short of the pin, its status is undoubtedly @Tee-Side ball. 

A grey status area exists for a bunkered ball lying between 49m and 30m short of the pin. Here a BriskerGolfer may choose the status of his/her ball when it is the BriskerGolfer's @Honour-to-play from an @Sand-Hazard.

The choice is:

  • either @Tee-Side, indicated by not marking the ball, but being permitted to re-place (not drop) it if need be.
  • or @Green-Side, indicated by marking the ball with a tee peg, until it is the honour of the ball's owner to play it.

A ball lying in an @Sand-Hazard position, less than 30m from the pin, is undoubtedly @Green-side, and must always be marked with a tee peg.

3-----------------------------------------------

An OOBLU placement must be decisive:

  • within 10 seconds of the BriskerGolfer's entry into the bunker 
  • a bunker shot being played thereafter within 30 seconds of the ball placement.

Any blatant delay in placement of 10 seconds or more from beginning of the bunker entry, or of 30 seconds or more in shot execution thereafter, nullifies the free option to place and play an @Sand-Hazard ball, and instead the ball must be picked up, for a [default] @Given-Net-Bogey.

4-----------------------------------------------

A ball may be placed twice or more in the same @Sand-Hazard, with permission to free-place (not drop) a stubborn ball before each shot in the hazard.

5----------------------------------------------- 

The distance of a marked ball in an @Green-Side hazard must be assessed from its original tee peg marker to the pin, to determine the @Green-Side order of play.

Any dispute regarding the order of play must be settled by straw lots (blades of grass), with the help of an impartial BriskerGolfer, prior to a ball being placed elsewhere in a bunker.

6-----------------------------------------------END         

033 Sand Hazards @Green-Side (but not @Tee-Side)

1----------------------------------------

A ball declared @Sand-Hazard, @Green-Side, either by its owner, or by the request of another BriskerGolfer, must be marked with a tee peg to signify its status as @Green-Side, @Off-Green.

This implies the ball is subject to @Green-Side-Etiquette-rules, i.e. the @Reversal-of-honour-system*.

The ball may not be 're-placed' until it is its owner's @Honour-to-play, as judged from the distance of its tee peg marker to the flag.

At the point of @Honour-to-play, the tee peg may be retrieved, and the ball may be placed anywhere within the @Sand-Hazard, @Green-Side, for FREE, provided that the BriskerGolfer's stance is also within the confines of @Sand-Hazard.

A ball may be placed twice or more in the same @Sand-Hazard, whatever the circumstance, and must be played to a conclusion or a curtailment immediately after an initial @Green-Side shot.

2----------------------------------------

Once a BriskerGolfer has marked his/her ball appropriately in an @Green-Side, @Sand-Hazard, he/she is at liberty to discontinue his/her play at any moment, by either picking up his/her marker, or simply leaving it in situ, as a present for a subsequent BriskerGolfer, and briskly walking to the next tee.

3----------------------------------------END                  

034 Exemplary BriskerGolfer Status > BG Passport Holder > BriskerGolf.club Member

1----------------------------------------

A lifelong @Exemplary-BG status is awarded automatically to a BriskerGolfer following five acceptable @BG41* BriskerGolf rounds, as submitted to BG HQ via BriskerGolf scorecards. These rounds do not have to be consecutive.

[1* @BG4 => @BriskerGolf as a four-ball]

2----------------------------------------

Thereafter, as an @Exemplary-BG of Lifelong status, after a further ten acceptable rounds of @BG52* submitted to BG HQ via BriskerGolf scorecards , a BriskerGolfer will be automatically awarded a lifelong @BriskerGolf-Passport. 

[2* @BG5 => @BriskerGolf as a five-ball]

3----------------------------------------

Holders of @BG-Passports will have the privilege of playing @BG5 at a growing number of @BG-Friendly-Golf-Courses worldwide!

4----------------------------------------

The most sophisticated BriskerGolf award will be that of BriskerGolf.club membership, the details of which have yet to be finalised ......

5----------------------------------------END

SGH2b

035 www.BriskerGolf.pro

1----------------------------------------

BriskerGolf.pro , exclusively for Elite Professional Golfers (EPGs), is a version of BriskerGolf.am played as @BG51*

[1* @BG5 = BriskerGolf as a five-ball

2----------------------------------------

For the BriskerGolf.pro World Championship the conditions are as follows:

  • all EPGs will be grouped by their continent in the first few preliminary rounds
  • all EPGs will be seeded by their current World Ranking
  • preliminary rounds will not necessarily be synchronised.
  • a three day BriskerGolf.pro synchronised event for 125 seeded EPGs will be held at a prestigious golf course

Day 1 of the @BG.pro WC Final:

  • 125 seeded EPGs play in 25 groups of five BriskerGolfers

Day 2 of the @BG.pro WC Final:

  • 25 seeded EPGs play in 5 groups of five BriskerGolfers

Day 3 of the @BG.pro WC Final:

  • 5 EPGs play in 1 group of five BriskerGolfers

@Countback is to be used to resolve any ties at any of the 18th (final) holes.

3----------------------------------------

For a different type of BriskerGolf.pro World Championship, The @BG.pro Countback World Cup, the conditions are as follows:

@BG.pro Countback World Cup, qualifying for a synchronised event:

  • The top available 170 EPGs by current World Ranking will be invited to play in seeded groups of five in a five-round, non-elimination BG.pro event

Day 1 of the @BG.pro Countback World Cup:

  • all EPGs will play @BG5 on the same prestigious course or courses
  • all EPGs will be re-seeded after their Round One results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 2 of the @BG.pro Countback World Cup:

  • all EPGs will be re-seeded after their combined Round One & Round Two results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 3 of the @BG.pro Countback World Cup:

  • all EPGs will be re-seeded after their combined Round One, Round Two & Three results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 4 of the @BG.pro Countback World Cup:

  • all EPGs will be sorted after their combined Round One, Round Two, Round Three & Round Four results, using Countback alone into group rankings in order of performance over the whole four rounds

Day 5 of the @BG.pro Countback World Cup:

  • Playing in groups of five, ranked from Group 1 to Group 34, for a total of 170 EPGs, each Group will be allocated a pot of cash to play for, with the largest pot being Group 1, and the smallest pot being Group 34.
  • How the pots are played for, and their respective sizes, is a matter for discussion ......
NB1b with T-G Line

036. All Graphic Scorecards: Graphics 1 to 6 as from above; Graphics 7 to 15, as yet unused.

Graphic 1: Omniscorecard gross scoring manually, by both Secondary Markers & Self Markers; net (& some gross) scoring automatically by the BG App

Graphic 1

Graphic 08 Omni Ganton on 21 Oct19

Graphic 2: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (1)

Graphic 2

Graphic 1

Graphic 3: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (2)

Graphic 3

Graphic 02 BG.am Truncated COINS

Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game

Graphic 4

Graphic 06 BG.am Royal Dornoch 3 of 4

Graphic 5: Primary Scoring: Omniscorecard showing BRUTAL @Ultimate-Net-Birdie / @Ultimate-Net-Eagle rules

Graphic 5

Graphic 09 Omni Wentworth on 21 Oct19

Graphic 6: Secondary Scoring, koins

Graphic 6

Layout 1

Graphic 7

G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19

Graphic 8

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

Graphic 9

G9* & 07 BG Ganton 1 of 4 on 18 Oct19

Graphic 10

G10* & 08 BG Wentworth 2 of 4 on 18 Oct18

Graphic 11

G11* & 10 BG St Geo's Hill 18 Oct19

Graphic 12

G13* & 12 Omni (BLANK) A>F etc 18 Oct19

Graphic 13

G13* & 12 Omni (BLANK) A>F etc 18 Oct19

Graphic 14

G14* & 13 Omni(BLANK) A>G etc 18Oct19

Graphic 15

G15* & 14 Omni (BLANK) A>H etc 18 Oct19

37 POETS

Send your humorous, morose or uplifting poems inspired by the Gallery below, to the author, David@onedoncastrian.com, to be published in the Blog Section of this website.

...........LH Column................Centre Column................RH Column

..................1...................................1.....................................1

.................2...................................2.....................................2

etc to......15.................................16....................................14

...............................................................................................................................................................................

...............................................................................................................................................................................

END OF FORMAL BRISKERGOLF

...............................................................................................................................................................................

...............................................................................................................................................................................

(Retained for future use)

0038. BriskerGolf: a Decisive and Elegant Game

BriskerGolf is an elegant and brutally decisive game, as evidenced below.

Decisive from every Tee shot –There’s  No Turning Back!

Decisive in the rough or hazards (sand or water) – Free Placement (not drop) by using OOBLU rules (Out Of Bounds, Lost or Unplayable for any ball, other than one on the fairway) with Ball Sacrifice within 40 seconds of an unaided search.

Decisive with @Green-Side etiquette rules – reversal of standard etiquette when @Green-Side – nearest the pin to play first, and to a conclusion (i.e. until holing ball), or to a curtailment (i.e. picking up ball) – thereafter next-nearest to play, and so on, until there is a decisive tie or win at a hole.

Very decisive with @Ultimate-Sub-Par scores (i.e. Net Birdie, Net Eagle or Net Albatross): the last leading Sub-Par score (i.e. the Ultimate one) trumps a previously leading Sub-Par score!

Decisive with scoring:

  • Single extremely convivial 5 ball game (or 6/7/8/9 ball with special permission), scoring by memory alone, adhering to the basic rules of BriskerGolf, for trusted competent BriskerGolfers (i.e. BriskerGolf Passport holders)
  • Multiple Games and either single or multiple rounds, to include automatic Leaderboard in real time, using BG App and Traffic Light system of shot timing
  • Decisive automatic BG App countback system in any broader competition, to determine winner and all other placed finishers (using @first-countback then @second-countback, and so on, where necessary.)

Elegant: BG is a game of three types of scoring:

  • Unacceptable (Net Bogeys or worse!)
  • Acceptable (Net Pars)
  • Masterful (Net Birdies, Net Eagles & Net Albatrosses)

Only Net Pars or Net Sub-Par scores are registered as potentially positive contributions to a BriskerGolf Game.

All BriskerGolfers are given a Net Bogey on every hole, and so the moment a BriskerGolfer fails to achieve an acceptable score of a Net Par on a hole he/she has achieved an @Given-Net-Bogey and must curtail his/her play as he/she cannot make a positive contribution to scoring on the hole.

Failure to curtail play appropriately on a hole automatically equates to a penalty score of either P or (on the 18th hole) iP18 as follows:

  • Three-of-the-next-tee (applied on holes 2 to 17 inclusively)
  • Disqualification of potential benefit from a tie on 18th hole (applied on 18th hole exclusively)

0039 BriskerGolf Passport: a Question of Trust

1----------------------------------------

A BG Passport enables BG Friendly Golf Courses to trust in the skills of a group of BG Passport holders, to the extent that they are allowed to play @BG5 by virtue of their Brisk playing techniques! 

2----------------------------------------

Whilst formal BriskerGolf competitions are to be encouraged, the main benefit to BriskerGolf Passport holders is in the many and diverse joys of playing in a group of five competent BriskerGolfers, compared to any other grouping.

Currently the freedom to play in a five ball game is a very rare option.

3----------------------------------------

Once a match play game tailored for five ball play is experienced, such as BG5, the benefits become apparent. Every game encompasses:

  • great match play, with brutally decisive rules
  • great teamwork, as a fluid four-against-one contest develops on certain holes
  • great camaraderie in between shots
  • great networking for business

all within one of the simplest and most elegant of golfing frameworks.    

0040 BriskerGolf: Flexibility in Choice of Game

1----------------------------------------

As a BG Passport holder on a BG Friendly Golf Course you will be able to arrive with a party of similarly qualified BG Passport holders in any reasonable number and be able to play your BriskerGolf game of choice, be it @BG5, or @BG4, or @BG3 or, subject to special permission, @BG6 or @BG7 !!!

2----------------------------------------

You will not need to time your shots, and may disregard the Koin aspect of BriskerGolf entirely.

3----------------------------------------

Your game will still be monitored as a BriskerGolf game, but simply by the time taken to complete each hole, and the overall time of the round.

If your round is affected by 'other traffic' on the course you may be able to communicate this to the course manager, who may be able to take action to help you, unless there is no on-course Wi-Fi.

4----------------------------------------

For a friendly single round game you won't necessarily need any BriskerGolf scorecard. The scoring is easily memorised without any formal means of recording it, electronically or manually on a cardboard card, although these options remain for those who prefer them.

5----------------------------------------

For a multi-round game, (which may or may not be a multi-course game) the BG App is required, but functioning as a skeleton version of its full capacity.

...............................................................................................................................................................................

...............................................................................................................................................................................

...............................................................................................................................................................................

0041 'Concertina' Format

0042 Another 'Concertina' website structure retained in case the author ever finds a use for it!!

The following Rules to facilitate Brisker play, include modifications to various traditional rules regarding etiquette, ball marking, lost/unplayable/out of bounds balls, ball placement, and penalty shots.

  • 1 Whitish space!

0043 @BG-Green-Side-Etiquette

@BG-Green-Side-Etiquette significantly improves the pace of play of a BriskerGolf round.

This is the reverse of Standard Etiquette. Once all balls are @Green-side (as opposed to @Tee-Side) and have been appropriately marked, as follows:

  • @Off-green @Green-Side balls marked with a Tee Peg
  • @On-green @Green-Side balls marked with a Standard Disc Marker

then the honour to play is reversed!

The BriskerGolfer nearest to the pin has the honour to play, and must play to a conclusion (either by holing out, or picking up his/her ball for a default @Net-Bogey)

Thereafter, the next nearest to the pin has the honour to play, and must play to a conclusion, and so on, until no BriskerGolfer is able to make a positive contribution to the hole, in one of the ways outlined as follows:

  • either to win the hole outright
  • or to tie the hole if it is not already tied
  • or to tie the hole if it is already tied, with a net birdie, to effect a win under the @Third-Net-Birdie-tie-breaker rule!!
  • or to win the hole, even if a net eagle has been recorded, with an @Ultimate-Net-Eagle, under an extension of the @Third-Net-Birdie-tie-breaker rule!!

See also, Note 10. BG Rule Seventeen: @Third-Net-Birdie-tie-breaker and Variations for @Net-Eagles

0044 @TG-Line and Ball Marking

The T-G Line is an approximate line, and it is up to each individual BriskerGolfer to interpret the location of the T-G Line.

Marking a ball indicates that in a BriskerGolfer’s indisputable opinion the ball is lying @Green-Side of the T-G Line.

Not marking a ball indicates that in a BriskerGolfer’s disputable opinion the ball is lying @Tee-Side of the T-G Line.

If any BriskerGolfer reasonably* disputes an opponent’s decision not to mark his/her ball, by requesting that it be marked, a blatant refusal to mark the ball on the latter’s part, equates to a gift of an immediate default @Net-Bogey to the unobliging BriskerGolfer.

Photo examples of the T-G Line, (@Tee-Side – @Green-Side Line) follow. The more common imaginary line is the Regressed T-G Line.

*In agreement with at least one @Primary-Marker

0045 Another kind of 'Concertina' format

...............................................................................................................................................................................

...............................................................................................................................................................................

GOLF BLOG

B01: In memory of Andrew, 1936 – 2001, and a British Record

By David | April 1, 2018

I have never met a more friendly, generous, enthusiastic and optimistic person than Andrew. After an extremely spartan upbringing, (to…

Read More

B02: Inclement Weather: The Gordon Identity

By David | June 11, 2018

When the elements conspire to interrupt your brisk game, be heartened by this uplifting story. As a last resort from…

Read More

B03: Inclement Weather: The Gordon Supremacy

By David | June 16, 2018

Having survived the fiercest of storms and reached the relative safety of the bar, still with a thorn crown on…

Read More